Search found 12 matches

by Arturicon
Wed May 01, 2024 11:51 am
Forum: Dialogue System for Unity
Topic: SerializeField
Replies: 3
Views: 81

Re: SerializeField

I mean i want to add field to dialog entry to see it at inspector. I added field to dialog entry script but it doesn't work.
by Arturicon
Wed May 01, 2024 9:41 am
Forum: Dialogue System for Unity
Topic: SerializeField
Replies: 3
Views: 81

SerializeField

I struggle with adding Serializable int field to Dialogue Entry. I suppose i need to change something in unity editor but i'm not so good in it. Can you hint how i can do this?
by Arturicon
Fri Apr 26, 2024 4:32 pm
Forum: Dialogue System for Unity
Topic: emphasis settings
Replies: 3
Views: 215

Re: emphasis settings

Thank you!
by Arturicon
Sat Apr 20, 2024 12:19 pm
Forum: Dialogue System for Unity
Topic: emphasis settings
Replies: 3
Views: 215

emphasis settings

Can i adjust visual of dialogue entries by emphasis settings more then just change text's color or make it bold. I mean completely change view of Invalid entries for example?
by Arturicon
Sat Apr 06, 2024 9:22 am
Forum: Dialogue System for Unity
Topic: Two menu panels
Replies: 5
Views: 78

Re: Two menu panels

Thanks a lot for you help. It's work well. I just don't understand what does this condition means:
Dialog[thisID].SimStatus ~= "WasDisplayed"
by Arturicon
Fri Apr 05, 2024 2:04 pm
Forum: Dialogue System for Unity
Topic: Two menu panels
Replies: 5
Views: 78

Re: Two menu panels

The idea is to have opportunity to ask advice from your companions before make an answer. Icons of companions appears on the left side when time to answer has come. When you push one of icons the text of advice has to appear on subtitle panel. So i imagine that this side panel of icons can be just u...
by Arturicon
Thu Apr 04, 2024 1:58 pm
Forum: Dialogue System for Unity
Topic: Two menu panels
Replies: 5
Views: 78

Two menu panels

Hello. I have maybe a little strange task. So i need two active menu panel at the same time. The question is how can i activate second panel at specific moment and deactivate when chose has done. And is there a way to mark somehow my response dialogue entry to program know which one send to first me...
by Arturicon
Wed Mar 20, 2024 4:49 pm
Forum: Dialogue System for Unity
Topic: Switching between two dialogue ui
Replies: 9
Views: 274

Re: Switching between two dialogue ui

Thank you) It works now. My mistake was that i was trying to activate new ui that was just prefab, but i had to put it in canvas in dialog manager as an gameobject already.
by Arturicon
Tue Mar 19, 2024 4:27 pm
Forum: Dialogue System for Unity
Topic: Switching between two dialogue ui
Replies: 9
Views: 274

Re: Switching between two dialogue ui

There is a Dialog Entry where i call TestChangeUI() { DialogueManager.conversationView.dialogueUI = testDialogueUI;} And actor - Result which i bind to new Dialogue UI And when i reaching Dialog Entry where actor is Result and old DialogueUi disappeared and i getting this in console Рассказчик, Барс...
by Arturicon
Mon Mar 18, 2024 4:30 pm
Forum: Dialogue System for Unity
Topic: Switching between two dialogue ui
Replies: 9
Views: 274

Re: Switching between two dialogue ui

I'm calling Dialogue Manager.conversationView.dialogue UI = newDialogueUI; by Lua when reaching required Dialogue Entry and the old DialogueUI disappearing, but new one doesn't show up. Should i write something else?