Search found 13 matches

by Trashrat
Sun Apr 14, 2024 1:34 pm
Forum: Dialogue System for Unity
Topic: More Mountains Inventory persistance across scenes
Replies: 1
Views: 73

More Mountains Inventory persistance across scenes

Hi Tony, Unfortunately i'm having difficulty keeping the inventory the same across different scenes and I think it might have something to do with how I am loading my leves. Currently this is through sequences on dialogue choices like this: SetContinueMode(false); Fade(out)->Message(Done); SetContin...
by Trashrat
Sun Apr 07, 2024 3:59 pm
Forum: Dialogue System for Unity
Topic: Importing from Articy Draft
Replies: 5
Views: 87

Re: Importing from Articy Draft

Thank you Tony that's great. Just to check with yourself though where is this button to reimport? Thank you
by Trashrat
Sun Apr 07, 2024 11:17 am
Forum: Dialogue System for Unity
Topic: Importing from Articy Draft
Replies: 5
Views: 87

Re: Importing from Articy Draft

Hi Tony, thanks for the response. Yes any help in making my articy project the authoritative source of my dialogue database would be great, as currently any change I make in articy means I have to reimport the entire database.

Thank you
by Trashrat
Sun Apr 07, 2024 4:31 am
Forum: Dialogue System for Unity
Topic: Importing from Articy Draft
Replies: 5
Views: 87

Importing from Articy Draft

Hi, Apologies as perhaps this question gets asked a lot but I couldn't find the answer specifically. I'm trying to write my dialogue, conversations and the rest in Articy draft and import them over to unity. That all works ok and without a problem, but it's trying to figure out what the best way to ...
by Trashrat
Wed Feb 28, 2024 11:26 am
Forum: Dialogue System for Unity
Topic: Disable oobject after added to inventory/Inventory Engine
Replies: 3
Views: 100

Re: Disable oobject after added to inventory/Inventory Engine

Hey Tony, Unfortunately that doesn't appear to be working for me, I am assuming it is becuase even if it is the last end of the dialogue, it is calling setEnabled flase before adding it to the inventory. I have managed to get it to work however by using SendMessage(Pick,,listener) Which calls the Pi...
by Trashrat
Wed Feb 28, 2024 10:38 am
Forum: Dialogue System for Unity
Topic: Disable oobject after added to inventory/Inventory Engine
Replies: 3
Views: 100

Disable oobject after added to inventory/Inventory Engine

Hi, I am using the MM Inventory Engine in my game, and the compatabilty and the support between the two is fantastic. The only issue I am currently having is that I have a dialogue trigger on an object to pick up, where something is said about the item, and then the choice of having the player pick ...
by Trashrat
Thu Feb 01, 2024 5:32 pm
Forum: Dialogue System for Unity
Topic: Set conversation/UI from button click
Replies: 6
Views: 810

Re: Set conversation/UI from button click

Hi there, at the moment I have now managed to get this to work. I deleted the Dialogue Manager, added it again and then added a prefab of the Terminal Dialogue UI to the Manager and now it appears to be working. Thank you for your help again.
by Trashrat
Thu Feb 01, 2024 4:00 pm
Forum: Dialogue System for Unity
Topic: Set conversation/UI from button click
Replies: 6
Views: 810

Re: Set conversation/UI from button click

Hi Tony, Thanks for getting back to me so quickly. That makes sense, but unfortunately my "computer UI" Isn't appearing OnUse. I have the Canvas in the dialogue manager, the UI for the computer as a child below it, and those peices all together in the inspector. (I can use my terminal UI i...
by Trashrat
Thu Feb 01, 2024 3:08 pm
Forum: Dialogue System for Unity
Topic: Set conversation/UI from button click
Replies: 6
Views: 810

Re: Set conversation/UI from button click

I there and thanks for the response. I think that my issue is more that the panel that takes the player to the new dialogue UI isn't a dialogue UI, it is just a canvas. I have attached the image of it's current state below. The middle button is to take the player to a new UI, that will display a con...
by Trashrat
Thu Feb 01, 2024 2:00 pm
Forum: Dialogue System for Unity
Topic: Set conversation/UI from button click
Replies: 6
Views: 810

Set conversation/UI from button click

Hey, So i'm trying to work a few things currently, and maybe just not having a complete understanding of how the canvas and dialogue manager interact with each other is holding me back. Curently I am trying to have a menu thathas an option to take the player to three other screens. One doesn't need ...