Search found 14 matches
- Mon Apr 15, 2024 2:53 am
- Forum: Dialogue System for Unity
- Topic: Quest entry change
- Replies: 3
- Views: 94
Re: Quest entry change
Yeah I don't know how I missed that setting a quest entry has its own field. I works now! Thanks for pointing that out!
- Fri Apr 12, 2024 4:32 am
- Forum: Dialogue System for Unity
- Topic: Quest entry change
- Replies: 3
- Views: 94
Quest entry change
Hi. I'm trying to do this thing when I accept a quest that it would have the first entry shown in the quest tracker and when I do what the first entry tells me to do it changes to success the second entry to active. I tried to look for a solution in the forums but couldn't get it to work myself. Whe...
- Wed Feb 21, 2024 5:26 am
- Forum: Dialogue System for Unity
- Topic: Conversation portrait animations
- Replies: 17
- Views: 644
Re: Conversation portrait animations
I sent you the project via email. Thanks!
- Tue Feb 20, 2024 8:57 am
- Forum: Dialogue System for Unity
- Topic: Conversation portrait animations
- Replies: 17
- Views: 644
Re: Conversation portrait animations
Unfortunately didn't get it working yet. Just to clarify, does this solution still work if our dialogue system uses different subtitle panel for every NPC, but the same portrait image? In other words; our actors are not using the same subtitle panel, but only changing the portrait image.
- Fri Feb 09, 2024 8:52 am
- Forum: Dialogue System for Unity
- Topic: Conversation portrait animations
- Replies: 17
- Views: 644
Re: Conversation portrait animations
I tried changing visibility to until superceded or actor change, but that didn't do the trick yet. We have our dialogue system set so that every actor has its own subtitle panel like shown in the picture.
- Fri Feb 09, 2024 4:25 am
- Forum: Dialogue System for Unity
- Topic: Conversation portrait animations
- Replies: 17
- Views: 644
Re: Conversation portrait animations
Hi Tony! Thanks for helping us with our portrait animations; they worked great :) there's just one more question I'd ask you about these: during dialogue, when a character portrait switches to another one, the sliding animation doesn't trigger, but switches instantly. Do you have suggestions on how ...
- Mon Oct 09, 2023 8:43 am
- Forum: Dialogue System for Unity
- Topic: Changing the place of the override name
- Replies: 2
- Views: 150
Changing the place of the override name
Hi!
I can't seem to find how to move the override name on the screen; I mean the one appearing when hovering the cursor on the NPC. I'd like for it to appear on top of the character I'm hovering my cursor over, instead of the middle top of the screen. Any ideas on how to do this?
Thank you!
I can't seem to find how to move the override name on the screen; I mean the one appearing when hovering the cursor on the NPC. I'd like for it to appear on top of the character I'm hovering my cursor over, instead of the middle top of the screen. Any ideas on how to do this?
Thank you!
- Tue Aug 01, 2023 4:40 am
- Forum: Dialogue System for Unity
- Topic: Conversation portrait animations
- Replies: 17
- Views: 644
Re: Conversation portrait animations
I tried your solution but it doesn't seem to do the trick. I sent you the project via email.
- Wed Jul 19, 2023 9:09 am
- Forum: Dialogue System for Unity
- Topic: Conversation portrait animations
- Replies: 17
- Views: 644
Re: Conversation portrait animations
Yes, that's the version we are currently using.
- Wed Jul 19, 2023 7:41 am
- Forum: Dialogue System for Unity
- Topic: Conversation portrait animations
- Replies: 17
- Views: 644
Re: Conversation portrait animations
The Wait For Open ad Wait For Close are ticked in the portrait right, but it doesn't seem to do the trick. When I ticked them from the Right NPC Template, it messed up the conversation and the portrait still doesn't appear when re-entering the conversation. Any ideas what I could try next? Thanks!