Search found 9 matches
- Sun Apr 21, 2024 4:30 am
- Forum: Dialogue System for Unity
- Topic: Unintentional Cross Linking between conversations
- Replies: 9
- Views: 221
Re: Unintentional Cross Linking between conversations
FIxed - For now... Quick Advice - Check Speech Bubble prefabs for Chat Output Processor Scripts. What I did - Downloaded database as .csv, inspected and searched in Excel. There was nothing to indicate a database problem. Set debug to ‘Info’ in Checked the speech bubble prefabs. Checked LivelyChatBu...
- Wed Apr 17, 2024 5:24 pm
- Forum: Dialogue System for Unity
- Topic: Unintentional Cross Linking between conversations
- Replies: 9
- Views: 221
Re: Unintentional Cross Linking between conversations
When an LCB speech bubble flashes, is it for the character who should be talking at the current point in the active conversation? It is for the same character, but from a different (apparently deleted) conversation. I should also mention that I exported the current database, searched it and cannot ...
- Wed Apr 17, 2024 5:08 pm
- Forum: Dialogue System for Unity
- Topic: Unintentional Cross Linking between conversations
- Replies: 9
- Views: 221
Re: Unintentional Cross Linking between conversations
Are some dialogue entries assigned to the Dialogue Actor with the Lively Chat Bubbles subtitle panel?
Yes, all of them
Yes, all of them
- Wed Apr 17, 2024 4:26 pm
- Forum: Dialogue System for Unity
- Topic: Unintentional Cross Linking between conversations
- Replies: 9
- Views: 221
Re: Unintentional Cross Linking between conversations
Hi, Thanks for the reply. This is what I have done. (I am using one database). - Upgraded to DS version 2.2.45. - Created new Db, they are very small as test versions. Entered test conversations manually using the Dialogue Editor. - Removed previous versions of the DB (in the File Manager - Is there...
- Fri Apr 12, 2024 3:31 am
- Forum: Dialogue System for Unity
- Topic: Unintentional Cross Linking between conversations
- Replies: 9
- Views: 221
Unintentional Cross Linking between conversations
Hello All, I am encountering a problem of cross linking between different conversations in my prototype. Node contents from conversation 4 are being displayed in conversation 2. I'm usng Unity 2023.3 Alpha and dialogue system version 2.2.43.1 and Lively Chat Bubbles. Is there an obvious place to loo...
- Tue Mar 28, 2023 12:03 pm
- Forum: Dialogue System for Unity
- Topic: 'ChatOutputProcesser' has been destroyed but you are still trying to access it.’
- Replies: 4
- Views: 238
Re: 'ChatOutputProcesser' has been destroyed but you are still trying to access it.’
Thanks Tony, just want to confirm for anyone else with the same issue, that Tony's advice worked in my case. I simply put a specific canvas 'BubbleCanvas' high up in the hierarchy and referenced the Lively Chat Subtitle Panel canvas field to it. Similar to the example integration setup in the Pixel ...
- Mon Mar 27, 2023 1:38 am
- Forum: Dialogue System for Unity
- Topic: 'ChatOutputProcesser' has been destroyed but you are still trying to access it.’
- Replies: 4
- Views: 238
Re: 'ChatOutputProcesser' has been destroyed but you are still trying to access it.’
OK thanks very much for your response,
I'll have a look at the respective setups (Example and mine).
I'll have a look at the respective setups (Example and mine).
- Sun Mar 26, 2023 6:15 am
- Forum: Dialogue System for Unity
- Topic: 'ChatOutputProcesser' has been destroyed but you are still trying to access it.’
- Replies: 4
- Views: 238
'ChatOutputProcesser' has been destroyed but you are still trying to access it.’
Newb here… challenged by the following error. ‘MissingReferenceException: The object of type 'ChatOutputProcesser' has been destroyed but you are still trying to access it.’ In the scene the dialogue is a player and one NPC. I am using Dialogue System v2.2.34, LivelyChatBubbles, Unity 2021.3.7f1 Adv...
- Tue Feb 07, 2023 11:14 am
- Forum: Dialogue System for Unity
- Topic: Lively Chat Bubbles Position Broken
- Replies: 1
- Views: 112
Lively Chat Bubbles Position Broken
Hello, I have a scene with three NPCs in a dialogue. I am using Dialogue System and Lively Chat Bubbles. Each NPC has a sphere positioned above their head with a chat anchor component and a dialogue actor component. It was working fine with the chat bubbles appearing slightly above the chat anchor. ...