Search found 16 matches

by tabtaste
Thu Nov 24, 2022 10:48 am
Forum: Dialogue System for Unity
Topic: Dialog Actor and animator
Replies: 1
Views: 193

Dialog Actor and animator

Hey. At what point will the dialog manager lock für dialog actors in scene ? I have some troble with load scene asynchron. Where can i put the dialog actors? Inder dialog manager gameobject ? Can i go without dialog actors? In my project every actors have his own dialog panel. But hiw can i Adress t...
by tabtaste
Thu Nov 24, 2022 3:11 am
Forum: Dialogue System for Unity
Topic: Show Key Bindings in Dialog
Replies: 5
Views: 304

Re: Show Key Bindings in Dialog

thats great! thanks a lot !!!
by tabtaste
Wed Nov 23, 2022 11:56 am
Forum: Dialogue System for Unity
Topic: Show Key Bindings in Dialog
Replies: 5
Views: 304

Re: Show Key Bindings in Dialog

WOW

thats grat!!!

can i also change the value "oncontrolchange" and refresh the text when i"m current in the dialog.

Something like "repeat/refresh current dialog subtitel text" with the new binding.
by tabtaste
Wed Nov 23, 2022 10:49 am
Forum: Dialogue System for Unity
Topic: Show Key Bindings in Dialog
Replies: 5
Views: 304

Show Key Bindings in Dialog

Hey, i want to show the actuel key binding from New input system as a turtorial with the Dialog Manager. I didnt find a good way. I tryed this but it dos not work. is here a normal way to do it ? public void OnControlChanged() { playerInput = GetComponent<PlayerInput>(); inputActionJump = playerInpu...
by tabtaste
Mon Oct 10, 2022 4:55 pm
Forum: Save System for Opsive Controllers
Topic: Continue last save/preview saves
Replies: 22
Views: 17249

Re: Continue last save/preview saves

Aaah okay got it. Great thanks allot !!!
by tabtaste
Mon Oct 10, 2022 3:13 pm
Forum: Save System for Opsive Controllers
Topic: Continue last save/preview saves
Replies: 22
Views: 17249

Re: Continue last save/preview saves

The Script from you above respawn all enemys in the current scene. Yes i can modify the Script to Also respawn when save the game but enemys in outher scenes dont respawn when i enter them after loading.
by tabtaste
Mon Oct 10, 2022 1:50 pm
Forum: Save System for Opsive Controllers
Topic: Continue last save/preview saves
Replies: 22
Views: 17249

Re: Continue last save/preview saves

my idia now is to store a keys from dead enemy in a dont destroy on load obect and delete all date bevore save the game. do you think that can be work or have an better idea? public void AddDeadEnemyToList(string deadEnemy)// call wen enemy die { if (!deadEnemys.Contains(deadEnemy)) { deadEnemys.Add...
by tabtaste
Mon Oct 10, 2022 1:43 pm
Forum: Save System for Opsive Controllers
Topic: Continue last save/preview saves
Replies: 22
Views: 17249

Re: Continue last save/preview saves

not exactly. i want to call a function wen i save the game. this function fill all health and energy from the player a should respawn ALL enemys in the whole game. when i change now a scene the enemys should spawn like bevor until i kill them again.

greetings
by tabtaste
Mon Oct 10, 2022 11:04 am
Forum: Save System for Opsive Controllers
Topic: Continue last save/preview saves
Replies: 22
Views: 17249

Re: Continue last save/preview saves

hmm with this script alls enemys in the actual active scene respawn wen game is loaded. i think my problem is that i will save the dead status between scene an on scene change the status is saved right? so i think my only way to solve my problem is to write a function that get the savegame in slot a...
by tabtaste
Sun Oct 09, 2022 3:26 pm
Forum: Save System for Opsive Controllers
Topic: Continue last save/preview saves
Replies: 22
Views: 17249

Re: Continue last save/preview saves

yes thats right. But i want delete or reset all descructable saver in one moment/ scene from all descturable saver in the hole game. with this methood i only can delete thes from the actual scene right? can i load the savedata delete all desturctable saver dater in hole save and save back or somethi...