Search found 38 matches
- Mon Oct 28, 2024 9:29 am
- Forum: Dialogue System for Unity
- Topic: SetDialoguePanel(true); Error?
- Replies: 3
- Views: 60
Re: SetDialoguePanel(true); Error?
It works, Thank you!!
- Mon Oct 28, 2024 3:01 am
- Forum: Dialogue System for Unity
- Topic: SetDialoguePanel(true); Error?
- Replies: 3
- Views: 60
SetDialoguePanel(true); Error?
When this sequence command is used after SetDialoguePanel(false);, the Context Line is not output. What should I do?
(+)
I'm using Text Animator for Unity (by Febbuci), and the nodes are like 1st image
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I'm using Text Animator for Unity (by Febbuci), and the nodes are like 1st image
- Thu Apr 11, 2024 11:32 am
- Forum: Dialogue System for Unity
- Topic: I want to prevent Actor and Conversant from changing when Node is added.
- Replies: 3
- Views: 223
- Wed Apr 10, 2024 10:38 pm
- Forum: Dialogue System for Unity
- Topic: I want to prevent Actor and Conversant from changing when Node is added.
- Replies: 3
- Views: 223
I want to prevent Actor and Conversant from changing when Node is added.
Hi, I would like to keep "Nan" as Actor even if a new Node is added.
(prevent to replaced by Conversant)
What should I do?
(prevent to replaced by Conversant)
What should I do?
- Sun Mar 03, 2024 6:55 pm
- Forum: Dialogue System for Unity
- Topic: Can I change Node ID?
- Replies: 1
- Views: 166
Can I change Node ID?
I want to change the Node ID for easier management.
- Sat May 13, 2023 9:30 am
- Forum: Dialogue System for Unity
- Topic: Camera(original,,) sequence command in Cinemachine
- Replies: 1
- Views: 212
Camera(original,,) sequence command in Cinemachine
Is there a Cinemachine Sequence command like Camera(original,,seconds)?
I want to return my Camera to the position where the conversation begins.
I want to return my Camera to the position where the conversation begins.
- Tue Apr 25, 2023 9:07 pm
- Forum: Dialogue System for Unity
- Topic: How can I use New Input System with UI Button Key Trigger?
- Replies: 7
- Views: 680
Re: How can I use New Input System with UI Button Key Trigger?
Ohhh... Sorry, I didn't know that the New Input System was also available in the Input Device Manager.
I solved my problem using your second answer.
(I put my custom action in the Submit button, and it works properly.)
I solved my problem using your second answer.
(I put my custom action in the Submit button, and it works properly.)
- Tue Apr 25, 2023 10:34 am
- Forum: Dialogue System for Unity
- Topic: How can I use New Input System with UI Button Key Trigger?
- Replies: 7
- Views: 680
Re: How can I use New Input System with UI Button Key Trigger?
When I display a Menu or a BackLog on the screen during a Conversation, I use this code below to prevent Continue button's On Fast Forward. PixelCrushers.UIPanel.monitorSelection = false; // Don't allow dialogue UI to steal back input focus. PixelCrushers.UIButtonKeyTrigger.monitorInput = false; // ...
- Mon Apr 24, 2023 11:14 pm
- Forum: Dialogue System for Unity
- Topic: How can I use New Input System with UI Button Key Trigger?
- Replies: 7
- Views: 680
Re: How can I use New Input System with UI Button Key Trigger?
I did it, but the problem hasn't been solved yet.
Did I do something wrong?
Did I do something wrong?
- Mon Apr 24, 2023 9:40 am
- Forum: Dialogue System for Unity
- Topic: How can I use New Input System with UI Button Key Trigger?
- Replies: 7
- Views: 680
How can I use New Input System with UI Button Key Trigger?
I want to use custom action command(New Input System) during a Conversation, but If I assign my action to UI Key Trigger, the command is recognized as a double click.