Search found 40 matches

by robster21
Wed Aug 31, 2022 10:36 am
Forum: Dialogue System for Unity
Topic: How can I Play my UI's Spine animations with Sequence command?
Replies: 7
Views: 4528

Re: How can I Play my UI's Spine animations with Sequence command?

Ah, When I attach the "Skeleton Graphic component" and "Animator component" on UI game object, and place it on the Canvas, then the AnimationPlay();... etc. commands not works. It works when I remove "Skeleton Graphic component" and move it to out of the Canvas. However...
by robster21
Wed Aug 31, 2022 12:45 am
Forum: Dialogue System for Unity
Topic: How can I Play my UI's Spine animations with Sequence command?
Replies: 7
Views: 4528

Re: How can I Play my UI's Spine animations with Sequence command?

And Hi again,

Can I play the Spine Animations of the UI(Skeleton Graphic component contained)with the Skeleton Mechanim and Animation Controller?
I tried with AnimationPlay(); and AnimationTrigger(); Sequence commands, but they didn't work.

My problem is already solved, but I am curious about that.
by robster21
Tue Aug 30, 2022 9:44 pm
Forum: Dialogue System for Unity
Topic: How can I Play my UI's Spine animations with Sequence command?
Replies: 7
Views: 4528

Re: How can I Play my UI's Spine animations with Sequence command?

Woooooow.... It works!!
Thank you always for your answer! :D :D :D :D
by robster21
Tue Aug 30, 2022 10:16 am
Forum: Dialogue System for Unity
Topic: How can I Play my UI's Spine animations with Sequence command?
Replies: 7
Views: 4528

How can I Play my UI's Spine animations with Sequence command?

I want to play the animation of UI's Spine Animations.(This UI is not a subtitle panel.) when I put it into the game with normal Game Object, the SpineAnimation ( ); command works well. However, It does not work when it's on UI(with the SkeletonGraphic(Unity UI Canvas) component). How can I play It'...
by robster21
Sat Aug 27, 2022 9:41 am
Forum: Dialogue System for Unity
Topic: I want to prevent Sequence skipping and etc
Replies: 5
Views: 1684

Re: I want to prevent Sequence skipping and etc

I set the Continue Button's Interactable to false in the On Sequence Start Event.
But when the Conversation starts, it becomes true (the same thing happens with SetActive)
What should I do?
by robster21
Fri Aug 26, 2022 11:09 pm
Forum: Dialogue System for Unity
Topic: I want to prevent Sequence skipping and etc
Replies: 5
Views: 1684

Re: I want to prevent Sequence skipping and etc

Thank you, it's mostly worked out!
However, I failed to control using with Unity Event.

Which Game Object and Component can be used to control Continue Mode in On Sequence Start/End Event?
by robster21
Fri Aug 26, 2022 10:15 am
Forum: Dialogue System for Unity
Topic: I want to prevent Sequence skipping and etc
Replies: 5
Views: 1684

I want to prevent Sequence skipping and etc

01. While the Sequence is running, the Sequence skips when I click the Continue button. I want to prevent this. 02. At the end of the Conversation, Pressing the button continuously and quickly, Then the END Node's Sequence doesn't work that contain Delay(); command. The Sequence in the END Node is: ...
by robster21
Tue Aug 23, 2022 10:22 pm
Forum: Dialogue System for Unity
Topic: Set Sequence without typing
Replies: 4
Views: 1559

Re: Set Sequence without typing

Sorry, I have an additional question. The action is currently taken when there is no next "Response(Even if it's an END Node, it runs at the start of the node. So I can't read the END Node's text lines(subtitle))". I want like this: At the END Node, Player pressing the continue button, Seq...
by robster21
Tue Aug 23, 2022 9:35 pm
Forum: Dialogue System for Unity
Topic: Set Sequence without typing
Replies: 4
Views: 1559

Re: Set Sequence without typing

Wow, It works! Thank you so much, Tony! :D :D
by robster21
Tue Aug 23, 2022 9:11 am
Forum: Dialogue System for Unity
Topic: Set Sequence without typing
Replies: 4
Views: 1559

Set Sequence without typing

At the end of the Conversation, I want to show this Sequence: Conversation UI disappears slowly, and the Camera returns to the original position. When I insert this lines into the END Node, I can accomplish. SetDialoguePanel(false,1); Camera(original,,1); But I want to show this Sequence when "...