Search found 40 matches
- Wed Aug 31, 2022 10:36 am
- Forum: Dialogue System for Unity
- Topic: How can I Play my UI's Spine animations with Sequence command?
- Replies: 7
- Views: 4528
Re: How can I Play my UI's Spine animations with Sequence command?
Ah, When I attach the "Skeleton Graphic component" and "Animator component" on UI game object, and place it on the Canvas, then the AnimationPlay();... etc. commands not works. It works when I remove "Skeleton Graphic component" and move it to out of the Canvas. However...
- Wed Aug 31, 2022 12:45 am
- Forum: Dialogue System for Unity
- Topic: How can I Play my UI's Spine animations with Sequence command?
- Replies: 7
- Views: 4528
Re: How can I Play my UI's Spine animations with Sequence command?
And Hi again,
Can I play the Spine Animations of the UI(Skeleton Graphic component contained)with the Skeleton Mechanim and Animation Controller?
I tried with AnimationPlay(); and AnimationTrigger(); Sequence commands, but they didn't work.
My problem is already solved, but I am curious about that.
Can I play the Spine Animations of the UI(Skeleton Graphic component contained)with the Skeleton Mechanim and Animation Controller?
I tried with AnimationPlay(); and AnimationTrigger(); Sequence commands, but they didn't work.
My problem is already solved, but I am curious about that.
- Tue Aug 30, 2022 9:44 pm
- Forum: Dialogue System for Unity
- Topic: How can I Play my UI's Spine animations with Sequence command?
- Replies: 7
- Views: 4528
Re: How can I Play my UI's Spine animations with Sequence command?
Woooooow.... It works!!
Thank you always for your answer!

Thank you always for your answer!




- Tue Aug 30, 2022 10:16 am
- Forum: Dialogue System for Unity
- Topic: How can I Play my UI's Spine animations with Sequence command?
- Replies: 7
- Views: 4528
How can I Play my UI's Spine animations with Sequence command?
I want to play the animation of UI's Spine Animations.(This UI is not a subtitle panel.) when I put it into the game with normal Game Object, the SpineAnimation ( ); command works well. However, It does not work when it's on UI(with the SkeletonGraphic(Unity UI Canvas) component). How can I play It'...
- Sat Aug 27, 2022 9:41 am
- Forum: Dialogue System for Unity
- Topic: I want to prevent Sequence skipping and etc
- Replies: 5
- Views: 1684
Re: I want to prevent Sequence skipping and etc
I set the Continue Button's Interactable to false in the On Sequence Start Event.
But when the Conversation starts, it becomes true (the same thing happens with SetActive)
What should I do?
But when the Conversation starts, it becomes true (the same thing happens with SetActive)
What should I do?
- Fri Aug 26, 2022 11:09 pm
- Forum: Dialogue System for Unity
- Topic: I want to prevent Sequence skipping and etc
- Replies: 5
- Views: 1684
Re: I want to prevent Sequence skipping and etc
Thank you, it's mostly worked out!
However, I failed to control using with Unity Event.
Which Game Object and Component can be used to control Continue Mode in On Sequence Start/End Event?
However, I failed to control using with Unity Event.
Which Game Object and Component can be used to control Continue Mode in On Sequence Start/End Event?
- Fri Aug 26, 2022 10:15 am
- Forum: Dialogue System for Unity
- Topic: I want to prevent Sequence skipping and etc
- Replies: 5
- Views: 1684
I want to prevent Sequence skipping and etc
01. While the Sequence is running, the Sequence skips when I click the Continue button. I want to prevent this. 02. At the end of the Conversation, Pressing the button continuously and quickly, Then the END Node's Sequence doesn't work that contain Delay(); command. The Sequence in the END Node is: ...
- Tue Aug 23, 2022 10:22 pm
- Forum: Dialogue System for Unity
- Topic: Set Sequence without typing
- Replies: 4
- Views: 1559
Re: Set Sequence without typing
Sorry, I have an additional question. The action is currently taken when there is no next "Response(Even if it's an END Node, it runs at the start of the node. So I can't read the END Node's text lines(subtitle))". I want like this: At the END Node, Player pressing the continue button, Seq...
- Tue Aug 23, 2022 9:35 pm
- Forum: Dialogue System for Unity
- Topic: Set Sequence without typing
- Replies: 4
- Views: 1559
Re: Set Sequence without typing
Wow, It works! Thank you so much, Tony!



- Tue Aug 23, 2022 9:11 am
- Forum: Dialogue System for Unity
- Topic: Set Sequence without typing
- Replies: 4
- Views: 1559
Set Sequence without typing
At the end of the Conversation, I want to show this Sequence: Conversation UI disappears slowly, and the Camera returns to the original position. When I insert this lines into the END Node, I can accomplish. SetDialoguePanel(false,1); Camera(original,,1); But I want to show this Sequence when "...