Search found 11 matches

by giltar
Mon Jan 30, 2023 4:30 pm
Forum: Dialogue System for Unity
Topic: DialogueSystemEvents not sending events
Replies: 3
Views: 169

DialogueSystemEvents not sending events

Hi, I used to use this simple code on my player: private void OnDialogue(bool isInDialogue) { canMove = !isInDialogue; } It is some very old code I found somewhere but cant find out where anymore. Anyway it does not get called. So I tried another approach: There is a DialogueSystemEvents component o...
by giltar
Sat Jul 10, 2021 8:31 am
Forum: Dialogue System for Unity
Topic: Runic Dialogue UI - scroll to the bottom (autoscroll?)
Replies: 12
Views: 787

Re: Runic Dialogue UI - scroll to the bottom (autoscroll?)

OK, so im not excited with the solution, but it seems to work. Heres the code if someone else struggles as we did: public class DialogueHistory : MonoBehaviour { [SerializeField] private List<Subtitle> history = new List<Subtitle>(); private bool isScrolling; private int historyToShow; [SerializeFie...
by giltar
Fri Jun 25, 2021 8:00 am
Forum: Dialogue System for Unity
Topic: Runic Dialogue UI - scroll to the bottom (autoscroll?)
Replies: 12
Views: 787

Re: Runic Dialogue UI - scroll to the bottom (autoscroll?)

Hi Tony,
Im the dev working with Soth. Could you please give us more hints how to subclass the StandardUISubtitlePanel and calculate the position?
Regards
Giltar
by giltar
Sun Feb 28, 2021 8:26 am
Forum: Dialogue System for Unity
Topic: Lua function returns nil
Replies: 5
Views: 231

Re: Lua function returns nil

Thank you very much, this helped. Also with the nodes - thanks I wanted to ask why isnt it showing, was looking for some setting. I reimported the project and moved the folder to assets, its perfect now.

Great support from you guys, as always!
by giltar
Sat Feb 27, 2021 4:12 pm
Forum: Dialogue System for Unity
Topic: Lua function returns nil
Replies: 5
Views: 231

Re: Lua function returns nil

Hi, Thanks the watches shows nil too. No warnings in the console. Not sureif it will help but here is the console output with all the debug info I get in this dialogue Dialogue System: DialogColiderObject says 'Hello' UnityEngine.Debug:Log (object) PixelCrushers.DialogueSystem.ConversationView:Start...
by giltar
Sat Feb 27, 2021 2:17 pm
Forum: Dialogue System for Unity
Topic: Lua function returns nil
Replies: 5
Views: 231

Lua function returns nil

Hi, I made a custom Lua function that seems to be somewhat wrongly interpreted in the dialogue. It returns nil for when I call it in the dialogue (I have tested in C# it works perfectly). I still havent fully figured out how to debug Lua and the "info" setting is not helping very much. Her...
by giltar
Wed Feb 17, 2021 8:55 am
Forum: Dialogue System for Unity
Topic: My conversation dissappeared
Replies: 4
Views: 245

Re: My conversation dissappeared

Hey guys, thanks for the replys. I Checked twice and yes, it definitely is a versioning issue. Please consider my question answered. Maybe it might help someone else. I expected the dialogues to be saved in the dialogue database file and they are. All is fine. BTW, love you product and value your su...
by giltar
Tue Feb 16, 2021 4:47 pm
Forum: Dialogue System for Unity
Topic: My conversation dissappeared
Replies: 4
Views: 245

My conversation dissappeared

I was trying to find a similar issue anywhere online or on the forum here with no luck. I have had a three conversations in my database and after a week or so working on the code of the game I found one of the conversations made by a coleague in his git branch that we then synced (it worked back the...
by giltar
Thu Jan 21, 2021 4:39 pm
Forum: Dialogue System for Unity
Topic: Accumulated text for player selection
Replies: 3
Views: 187

Re: Accumulated text for player selection

Brilliant, thank you very much!