Search found 16 matches

by giltar
Sun Aug 11, 2024 2:14 pm
Forum: Dialogue System for Unity
Topic: Error OnExecute
Replies: 9
Views: 880

Re: Error OnExecute

Hi Tony, tx for directing me, the issue was that there really was a scene event but since it was bound to another scene, not my control scene, I did not see it until I ran the game. Thank you for help!
by giltar
Sun Aug 11, 2024 9:51 am
Forum: Dialogue System for Unity
Topic: Error OnExecute
Replies: 9
Views: 880

Re: Error OnExecute

I will try to explain it again. The issue is this event should not even be there. It creates itself during runtime (I do not add it there). Sry for not being clear. That is the main issue Im experiencing.
by giltar
Sun Aug 11, 2024 2:20 am
Forum: Dialogue System for Unity
Topic: Error OnExecute
Replies: 9
Views: 880

Re: Error OnExecute

The green one on the screen shot.
by giltar
Sat Aug 10, 2024 1:47 am
Forum: Dialogue System for Unity
Topic: Error OnExecute
Replies: 9
Views: 880

Re: Error OnExecute

Hi, that is definitely not the case. As I write (sry it might be a little badly described), the node that the code is execute on is not the node I have it on. Ill try the screenshots. This is the one that my OnExcecute should happen on: Screenshot 2024-08-10 at 7.44.16.png But when I run the dialogu...
by giltar
Thu Aug 08, 2024 8:26 am
Forum: Dialogue System for Unity
Topic: Error OnExecute
Replies: 9
Views: 880

Error OnExecute

Hi, Im not sure when it happened but I think it is the latest version I installed a couple of days back. I have my oun script that is run in Scene-Independent events. It adds a player object (instantiantes...). But this error sudenly starts to show and somewhat wierdly influences my code (some of my...
by giltar
Mon Jan 30, 2023 4:30 pm
Forum: Dialogue System for Unity
Topic: DialogueSystemEvents not sending events
Replies: 3
Views: 273

DialogueSystemEvents not sending events

Hi, I used to use this simple code on my player: private void OnDialogue(bool isInDialogue) { canMove = !isInDialogue; } It is some very old code I found somewhere but cant find out where anymore. Anyway it does not get called. So I tried another approach: There is a DialogueSystemEvents component o...
by giltar
Sat Jul 10, 2021 8:31 am
Forum: Dialogue System for Unity
Topic: Runic Dialogue UI - scroll to the bottom (autoscroll?)
Replies: 12
Views: 1185

Re: Runic Dialogue UI - scroll to the bottom (autoscroll?)

OK, so im not excited with the solution, but it seems to work. Heres the code if someone else struggles as we did: public class DialogueHistory : MonoBehaviour { [SerializeField] private List<Subtitle> history = new List<Subtitle>(); private bool isScrolling; private int historyToShow; [SerializeFie...
by giltar
Fri Jun 25, 2021 8:00 am
Forum: Dialogue System for Unity
Topic: Runic Dialogue UI - scroll to the bottom (autoscroll?)
Replies: 12
Views: 1185

Re: Runic Dialogue UI - scroll to the bottom (autoscroll?)

Hi Tony,
Im the dev working with Soth. Could you please give us more hints how to subclass the StandardUISubtitlePanel and calculate the position?
Regards
Giltar
by giltar
Sun Feb 28, 2021 8:26 am
Forum: Dialogue System for Unity
Topic: Lua function returns nil
Replies: 5
Views: 361

Re: Lua function returns nil

Thank you very much, this helped. Also with the nodes - thanks I wanted to ask why isnt it showing, was looking for some setting. I reimported the project and moved the folder to assets, its perfect now.

Great support from you guys, as always!