Search found 16 matches
- Sun Aug 11, 2024 2:14 pm
- Forum: Dialogue System for Unity
- Topic: Error OnExecute
- Replies: 9
- Views: 880
Re: Error OnExecute
Hi Tony, tx for directing me, the issue was that there really was a scene event but since it was bound to another scene, not my control scene, I did not see it until I ran the game. Thank you for help!
- Sun Aug 11, 2024 9:51 am
- Forum: Dialogue System for Unity
- Topic: Error OnExecute
- Replies: 9
- Views: 880
Re: Error OnExecute
I will try to explain it again. The issue is this event should not even be there. It creates itself during runtime (I do not add it there). Sry for not being clear. That is the main issue Im experiencing.
- Sun Aug 11, 2024 2:20 am
- Forum: Dialogue System for Unity
- Topic: Error OnExecute
- Replies: 9
- Views: 880
Re: Error OnExecute
The green one on the screen shot.
- Sat Aug 10, 2024 1:47 am
- Forum: Dialogue System for Unity
- Topic: Error OnExecute
- Replies: 9
- Views: 880
Re: Error OnExecute
Hi, that is definitely not the case. As I write (sry it might be a little badly described), the node that the code is execute on is not the node I have it on. Ill try the screenshots. This is the one that my OnExcecute should happen on: Screenshot 2024-08-10 at 7.44.16.png But when I run the dialogu...
- Thu Aug 08, 2024 8:26 am
- Forum: Dialogue System for Unity
- Topic: Error OnExecute
- Replies: 9
- Views: 880
Error OnExecute
Hi, Im not sure when it happened but I think it is the latest version I installed a couple of days back. I have my oun script that is run in Scene-Independent events. It adds a player object (instantiantes...). But this error sudenly starts to show and somewhat wierdly influences my code (some of my...
- Tue Jan 31, 2023 3:14 am
- Forum: Dialogue System for Unity
- Topic: DialogueSystemEvents not sending events
- Replies: 3
- Views: 273
Re: DialogueSystemEvents not sending events
awesome, tx
- Mon Jan 30, 2023 4:30 pm
- Forum: Dialogue System for Unity
- Topic: DialogueSystemEvents not sending events
- Replies: 3
- Views: 273
DialogueSystemEvents not sending events
Hi, I used to use this simple code on my player: private void OnDialogue(bool isInDialogue) { canMove = !isInDialogue; } It is some very old code I found somewhere but cant find out where anymore. Anyway it does not get called. So I tried another approach: There is a DialogueSystemEvents component o...
- Sat Jul 10, 2021 8:31 am
- Forum: Dialogue System for Unity
- Topic: Runic Dialogue UI - scroll to the bottom (autoscroll?)
- Replies: 12
- Views: 1185
Re: Runic Dialogue UI - scroll to the bottom (autoscroll?)
OK, so im not excited with the solution, but it seems to work. Heres the code if someone else struggles as we did: public class DialogueHistory : MonoBehaviour { [SerializeField] private List<Subtitle> history = new List<Subtitle>(); private bool isScrolling; private int historyToShow; [SerializeFie...
- Fri Jun 25, 2021 8:00 am
- Forum: Dialogue System for Unity
- Topic: Runic Dialogue UI - scroll to the bottom (autoscroll?)
- Replies: 12
- Views: 1185
Re: Runic Dialogue UI - scroll to the bottom (autoscroll?)
Hi Tony,
Im the dev working with Soth. Could you please give us more hints how to subclass the StandardUISubtitlePanel and calculate the position?
Regards
Giltar
Im the dev working with Soth. Could you please give us more hints how to subclass the StandardUISubtitlePanel and calculate the position?
Regards
Giltar
- Sun Feb 28, 2021 8:26 am
- Forum: Dialogue System for Unity
- Topic: Lua function returns nil
- Replies: 5
- Views: 361
Re: Lua function returns nil
Thank you very much, this helped. Also with the nodes - thanks I wanted to ask why isnt it showing, was looking for some setting. I reimported the project and moved the folder to assets, its perfect now.
Great support from you guys, as always!
Great support from you guys, as always!