Search found 35 matches

by Saper
Thu Apr 11, 2024 10:26 am
Forum: Dialogue System for Unity
Topic: In Quest log I can't scroll with analog sticks
Replies: 1
Views: 47

In Quest log I can't scroll with analog sticks

Hi Tony

I have problem with "Standard UI Quest Log Window". When i try to scroll window (left or right) with analog stick Scrollbar don't work. When I try it with mouse all works properly.

One thing i found: Focus is always on "Interior Panel"
by Saper
Mon Mar 18, 2024 3:31 pm
Forum: Dialogue System for Unity
Topic: How to check if Conversation Node Sequencer ended
Replies: 5
Views: 190

Re: How to check if Conversation Node Sequencer ended

Hi Tony

In new script I created method OnSequenceEnd(Transform), and this method is Invoke two times:
- before dialoge window is visible
- and few seconds after

It looks like this method is invoke at the Start and at the end of sequence.
by Saper
Mon Mar 18, 2024 6:50 am
Forum: Dialogue System for Unity
Topic: How to check if Conversation Node Sequencer ended
Replies: 5
Views: 190

Re: How to check if Conversation Node Sequencer ended

Hi Tony

If i understand I need to edit Class DialogueManager and add to it method OnSequenceEnd(Transform), yes?
by Saper
Thu Mar 14, 2024 11:07 am
Forum: Dialogue System for Unity
Topic: How to check if Conversation Node Sequencer ended
Replies: 5
Views: 190

How to check if Conversation Node Sequencer ended

Hi Tony

I have question how to check if Sequencer ended in Conversation Node. I need to start something on start of Dialogue window but not before Sequencer.
by Saper
Thu Feb 08, 2024 6:20 am
Forum: Dialogue System for Unity
Topic: Actor name is displayed incorrectly, as Actor id 1
Replies: 1
Views: 48

Actor name is displayed incorrectly, as Actor id 1

Hi Tony I have aproche some problem when Actor name displayed incorrectly. My setup: I have loaded 3 Databases: 1. MainDatabase (Base ID 1 ) 2. DialogueDatabase (Base ID 30000 ) 3. Bark Database (Base ID 200000 ) Base 2 and 3 are synced to 1 Actors In Database 2 I created conversation in that conver...
by Saper
Wed Feb 07, 2024 3:50 am
Forum: Dialogue System for Unity
Topic: Skip Button ending conversation, instead of stopping on last dialogue element
Replies: 9
Views: 615

Re: Skip Button ending conversation, instead of stopping on last dialogue element

Hi Tony after importing package we changed line 39 in ConversationControls.cs From: protected virtual void Awake() { dialogueUI = GetComponent<AbstractDialogueUI>() ?? (DialogueManager.standardDialogueUI as AbstractDialogueUI) ?? GameObjectUtility.FindFirstObjectByType<AbstractDialogueUI>(); } To: p...
by Saper
Tue Feb 06, 2024 11:27 am
Forum: Dialogue System for Unity
Topic: Skip Button ending conversation, instead of stopping on last dialogue element
Replies: 9
Views: 615

Re: Skip Button ending conversation, instead of stopping on last dialogue element

Hi Tony After importing the script I have error: Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\UI\Utility\ConversationControl.cs(39,35): error CS0117: 'GameObjectUtility' does not contain a definition for 'FindFirstObjectByType' We have Unity ver 2020.3.38f1 and FindFirstObjectByType is not ...
by Saper
Tue Feb 06, 2024 10:08 am
Forum: Dialogue System for Unity
Topic: Skip Button ending conversation, instead of stopping on last dialogue element
Replies: 9
Views: 615

Re: Skip Button ending conversation, instead of stopping on last dialogue element

Hi Tony

I would like to add one more question to that subject. In ConversationControl.SkipAll code invoke sequences from all the Nodes, what I can do to run only sequneces in END Node?
by Saper
Thu Nov 30, 2023 9:11 am
Forum: Dialogue System for Unity
Topic: How to access new field in Quest Entry (via Code)
Replies: 5
Views: 622

Re: How to access new field in Quest Entry (via Code)

Hi Tony

One more question, Let's say quest was changed from Timeline or Dialogue Trigger is there a some kinda event telling unity that this quest was changed to another state?
by Saper
Wed Nov 15, 2023 8:31 am
Forum: Dialogue System for Unity
Topic: How to access new field in Quest Entry (via Code)
Replies: 5
Views: 622

Re: How to access new field in Quest Entry (via Code)

Thanks for answer, it will help a lot

I understand that with help of SetQuestField() I can change field value via code. Where i can check what variables is accepted by what field type?