Search found 52 matches
- Sun Oct 20, 2024 11:58 am
- Forum: Dialogue System for Unity
- Topic: I Have question about Node Link List
- Replies: 1
- Views: 29
I Have question about Node Link List
Hi Tony I want to ask about link list, is there posibility to choose next node by the link number? Nodes Dialogue system.png For example in Node 1 i will do something to tell dialogue system to go to Node 4 via link 3 Or in Node 1 It will check var and it will choose the link number equel to var For...
- Sun Oct 20, 2024 11:36 am
- Forum: Dialogue System for Unity
- Topic: No OnConversationEnd() at the end of my conversation and I Can't Stop that Conversation
- Replies: 7
- Views: 107
Re: No OnConversationEnd() at the end of my conversation and I Can't Stop that Conversation
Hi Tony
I added Continue Conversation clip, there's no difference in logs with it and still conversations stay in "Active Conversations" list in watches tab
I added Continue Conversation clip, there's no difference in logs with it and still conversations stay in "Active Conversations" list in watches tab
- Tue Oct 15, 2024 3:49 am
- Forum: Dialogue System for Unity
- Topic: No OnConversationEnd() at the end of my conversation and I Can't Stop that Conversation
- Replies: 7
- Views: 107
Re: No OnConversationEnd() at the end of my conversation and I Can't Stop that Conversation
Hi Tony I setup Dialogue Manager Debug Level to Info, below logs Conversation with three nodes without text, only Continue() in sequence DS_Conversation_Test_2.png Conversation with one node without text, Continue() in sequence DS_Conversation_Test_3.png Conversation with three nodes on second one i...
- Mon Oct 14, 2024 5:43 pm
- Forum: Dialogue System for Unity
- Topic: No OnConversationEnd() at the end of my conversation and I Can't Stop that Conversation
- Replies: 7
- Views: 107
Re: No OnConversationEnd() at the end of my conversation and I Can't Stop that Conversation
I tested it and results are on videos below
Timline nodes setup:
No errors in Console, no green nodes
Timline nodes setup:
No errors in Console, no green nodes
- Mon Oct 14, 2024 12:19 pm
- Forum: Dialogue System for Unity
- Topic: No OnConversationEnd() at the end of my conversation and I Can't Stop that Conversation
- Replies: 7
- Views: 107
No OnConversationEnd() at the end of my conversation and I Can't Stop that Conversation
Hi Tony I have problem with my conversation (screens below) DS_NoOnConversationEnd.png DS_NoOnConversationEnd_2.png At the end of it Event "OnConversationEnd()" is not propagated and conversation is still on "Active Conversation" list. I tried to use "StopAllConversations()&...
- Mon Oct 14, 2024 11:28 am
- Forum: Dialogue System for Unity
- Topic: How to check for Start and End of conversation via code
- Replies: 3
- Views: 68
Re: How to check for Start and End of conversation via code
I was thinking about somthing like this: public class DialogueConversationMonitor : InjectableMonoBehaviour { public override void DependenciesResolved() { EventSystem.Receive<OnConversationStart>().Subscribe(x => ChangeConversationStateToTrue()).AddTo(this); EventSystem.Receive<OnConversationEnd>()...
- Mon Oct 14, 2024 3:47 am
- Forum: Dialogue System for Unity
- Topic: How to check for Start and End of conversation via code
- Replies: 3
- Views: 68
How to check for Start and End of conversation via code
Hi Tony I want to setup a variable to change on "Start" and "End" of every conversation. I found events: - OnConversationStart() - OnConversationEnd() can I setup my variable by monitoring those events? Also if i use method "DialogueManager.StopConversation()", OnConver...
- Wed Oct 02, 2024 10:30 am
- Forum: Dialogue System for Unity
- Topic: Help with system of conversation progression
- Replies: 3
- Views: 59
Re: Help with system of conversation progression
Hi Tony Thanks for your answer! Now, let's go further: some conversations will be accessible only in specific chapters. And if the player talks to this NPC in the next chapter those conversations will not be accessible but at the end of interaction they should still be added to completed conversatio...
- Wed Oct 02, 2024 7:01 am
- Forum: Dialogue System for Unity
- Topic: Help with system of conversation progression
- Replies: 3
- Views: 59
Help with system of conversation progression
Hi Tony I want to create a progressive dialogue and check how many conversations with NPC were finished. For example: Mike has 4 conversation options On the first interaction, 1st conversation starts and at the end of this conversation we show the player that the 1st conversation has been completed ...
- Wed Jul 10, 2024 8:42 am
- Forum: Dialogue System for Unity
- Topic: Shortcuts Bug?
- Replies: 13
- Views: 815
Re: Shortcuts Bug?
Thanks again for help Tony