Search found 185 matches
- Mon May 06, 2024 3:39 pm
- Forum: Dialogue System for Unity
- Topic: Quick way to see which conversation is currently playing
- Replies: 1
- Views: 46
Quick way to see which conversation is currently playing
Hey Tony, I'm wondering if there's an easy way to see which conversation you're currently in besides setting debug level to info. I'm getting quite a lot of instances of conversations not being started because another one is currently active and want to track down what's causing it. With the debug i...
- Sun Apr 28, 2024 6:51 am
- Forum: Dialogue System for Unity
- Topic: Naming quest groups
- Replies: 3
- Views: 187
Re: Naming quest groups
That's perfect, thanks Tony!
- Sat Apr 27, 2024 9:42 am
- Forum: Dialogue System for Unity
- Topic: Naming quest groups
- Replies: 3
- Views: 187
Naming quest groups
Hey Tony, is it possible to give display names to quest groups? Or to manually change the order that they show up in the journal? I'd like to have Main Quests at the top, then Side Quests, then Companion Quests, but currently the groups are showing in alphabetical order. (This is DS's quest system I...
- Fri Apr 19, 2024 8:05 am
- Forum: Dialogue System for Unity
- Topic: Using sequence field to play timeline
- Replies: 9
- Views: 221
Re: Using sequence field to play timeline
Hey Tony, that was it. Thanks for all your help, everything seems to be working as intended now (:
- Thu Apr 18, 2024 12:30 pm
- Forum: Dialogue System for Unity
- Topic: Using sequence field to play timeline
- Replies: 9
- Views: 221
Re: Using sequence field to play timeline
Thanks, that's working now too. I only have one issue now which might be more Corgi related than DS, but I'm wondering if it's something to do with DS disabling character movement during conversation. I'm using the timeline to disable the player and replace it with an actor for the cutscene, then en...
- Thu Apr 18, 2024 11:44 am
- Forum: Dialogue System for Unity
- Topic: Using sequence field to play timeline
- Replies: 9
- Views: 221
Re: Using sequence field to play timeline
One more question on a similar topic. I'm using a conversation track to start a conversation in the timeline. Is it possible to have the timeline pause for the duration of the conversation, then resume playing once it's over? Basically I'm setting up short interactive cutscenes and I'd rather have o...
- Thu Apr 18, 2024 11:36 am
- Forum: Dialogue System for Unity
- Topic: Using sequence field to play timeline
- Replies: 9
- Views: 221
Re: Using sequence field to play timeline
Thanks so much Tony, it's working now!
- Thu Apr 18, 2024 10:01 am
- Forum: Dialogue System for Unity
- Topic: Using sequence field to play timeline
- Replies: 9
- Views: 221
Using sequence field to play timeline
Hey Tony. This is an issue I had a while back that I don't think I ever figured out. I'm having difficulty getting a timeline to play using the sequence field on a dialogue node. I reach that node and the timeline just doesn't play. The dialogue node's sequence field has the following: Timeline(play...
- Sat Mar 30, 2024 2:14 pm
- Forum: Dialogue System for Unity
- Topic: Running several conversations in a script
- Replies: 1
- Views: 97
Running several conversations in a script
Hey Tony, I'm setting up character scheduling for my game and the way I'd like to do it is by creating a method to run several conversations in my scheduling script. These conversations have no dialogue in them, all they do is turn game objects on and off. This is what I've got right now. public voi...
- Sat Feb 24, 2024 9:50 am
- Forum: Dialogue System for Unity
- Topic: Changing order of conversations in the list
- Replies: 3
- Views: 47
Re: Changing order of conversations in the list
I didn't know that was a thing! Thanks Tony (: