Component > Dialogue System > Trigger > Timeline Trigger
Triggers a Timeline (Playable Director) when a specified event occurs.
| Property | Function |
|---|---|
| Once | Trigger once and then destroy this component |
| Trigger | The trigger event that causes the trigger to fire |
| Playable Director | The Playable Director through which to play the timeline. If a timeline is assigned, this timeline will play. If not Playable Director is assigned, one will be created automatically |
| Timeline Asset | A Timeline asset to assign to the Playable Director if none is assigned |
| Condition | The Trigger Conditions required for the trigger to fire |
| Bindings | (Optional) Reassigns bindings to the tracks. Specify them in the same order as the tracks in the timeline |
For general information about Timeline and Playables support in the Dialogue System, see Timeline Support.
This component plays a Timeline when a gameplay event occurs, such as the player entering a trigger collider (set Trigger to OnTriggerEnter) or when the player interacts with it (set Trigger to OnUse).
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