Set Quest State On Dialogue Event

Component > Dialogue System > Trigger > On Dialogue Event > Quest State

Set Quest State On Dialogue Event sets quest states when it receives a dialogue event message.

Properties

Property Function
Trigger The dialogue event trigger
Once Bark once and then destroy this component
On Start Conditions and quests to set when the dialogue event starts (e.g., "OnConversationStart")
On End Conditions and quests to set when the dialogue event ends (e.g., "OnConversationEnd")

Details

If you need to run arbitrary Lua code, use Lua On Dialogue Event instead.

This component updates the quest tracker if you've configured one.


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