Set Enabled On Dialogue Event

(This component has been superceded by Set Component Enabled On Dialogue Event.)

Set Enabled On Dialogue Event sets MonoBehaviours enabled or disabled when it receives a dialogue event message.

Properties

Property Function
Trigger The trigger event
Once Do this once and then destroy this component
On Start Conditions and MonoBehaviours to set when the dialogue event starts (e.g., "OnConversationStart")
On End Conditions and MonoBehaviours to set when the dialogue event ends (e.g., "OnConversationEnd")

Details

This component has been superceded by Set Component Enabled On Dialogue Event. When possible, prefer to use Set Component Enabled On Dialogue Event.

When an actor is in a conversation, you will often want to temporarily disable gameplay behavior until the conversation is done. This component can be configured to disable MonoBehaviours when a conversation starts, and then re-enable them when the conversation ends.

You can use it for other dialogue events, too. For example, you could enable certain behavior only when an actor is barking.


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