Persistent Destructible

Component > Dialogue System > Save System > Persistent Destructible

This component records whether a GameObject has been destroyed or not.

Properties

Property Function
Record On (Not shown) Specifies whether to record that the GameObject has been destroyed when it's destroyed or just disabled (deactivated).
Variable Name The name of the variable to use to record whether the GameObject has been destroyed; if not set, uses Override Actor Name or the GameObject name.

Details

This component is useful to allow GameObjects to stay destroyed between level changes and game reloads.

Give each destructible GameObject (e.g., a crate) a unique variable name (e.g., "crate001"). An easy way to give each one a unique name is to leave Variable Name and add an Override Actor Name component. Then click the Unique button on it.


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