PixelCrushers.DialogueSystem.Sequencer Member List

This is the complete list of members for PixelCrushers.DialogueSystem.Sequencer, including all inherited members.

CameraAnglesPixelCrushers.DialogueSystem.Sequencer
Close()PixelCrushers.DialogueSystem.Sequencer
disableInternalSequencerCommandsPixelCrushers.DialogueSystem.Sequencer
entrytagPixelCrushers.DialogueSystem.Sequencer
entrytaglocalPixelCrushers.DialogueSystem.Sequencer
FinishedSequenceHandlerPixelCrushers.DialogueSystem.Sequencer
IsPlayingPixelCrushers.DialogueSystem.Sequencer
ListenerPixelCrushers.DialogueSystem.Sequencer
Message(string message)PixelCrushers.DialogueSystem.Sequencerstatic
OnDestroy()PixelCrushers.DialogueSystem.Sequencer
OnSequencerMessage(string message)PixelCrushers.DialogueSystem.Sequencer
Open()PixelCrushers.DialogueSystem.Sequencer
OriginalCameraPositionPixelCrushers.DialogueSystem.Sequencer
OriginalCameraRotationPixelCrushers.DialogueSystem.Sequencer
OriginalOrthographicSizePixelCrushers.DialogueSystem.Sequencer
PlayCommand(string commandName, bool required, float time, string message, string endMessage, params string[] args)PixelCrushers.DialogueSystem.Sequencer
PlayCommand(QueuedSequencerCommand commandRecord)PixelCrushers.DialogueSystem.Sequencer
PlayCommand(QueuedSequencerCommand commandRecord, string commandName, bool required, float time, string message, string endMessage, params string[] args)PixelCrushers.DialogueSystem.Sequencer
PlaySequence(string sequence)PixelCrushers.DialogueSystem.Sequencer
PlaySequence(string sequence, bool informParticipants, bool destroyWhenDone)PixelCrushers.DialogueSystem.Sequencer
PlaySequence(string sequence, Transform speaker, Transform listener, bool informParticipants, bool destroyWhenDone)PixelCrushers.DialogueSystem.Sequencer
PlaySequence(string sequence, Transform speaker, Transform listener, bool informParticipants, bool destroyWhenDone, bool delayOneFrame)PixelCrushers.DialogueSystem.Sequencer
PlaySequenceAfterOneFrame(string sequence, Transform speaker, Transform listener, bool informParticipants, bool destroyWhenDone)PixelCrushers.DialogueSystem.Sequencer
RegisterShortcut(string shortcut, string value)PixelCrushers.DialogueSystem.Sequencerstatic
ReplaceShortcuts(string sequence)PixelCrushers.DialogueSystem.Sequencerstatic
SequencerCameraPixelCrushers.DialogueSystem.Sequencer
SequencerCameraTransformPixelCrushers.DialogueSystem.Sequencer
SetParticipants(Transform speaker, Transform listener)PixelCrushers.DialogueSystem.Sequencer
SpeakerPixelCrushers.DialogueSystem.Sequencer
Stop()PixelCrushers.DialogueSystem.Sequencer
StopActive()PixelCrushers.DialogueSystem.Sequencer
StopQueued()PixelCrushers.DialogueSystem.Sequencer
SubtitleEndTimePixelCrushers.DialogueSystem.Sequencer
SwitchCamera(Camera newCamera)PixelCrushers.DialogueSystem.Sequencer
TakeCameraControl()PixelCrushers.DialogueSystem.Sequencer
UnregisterShortcut(string shortcut)PixelCrushers.DialogueSystem.Sequencerstatic
Update()PixelCrushers.DialogueSystem.Sequencer
UseCamera(Camera sequencerCamera, GameObject cameraAngles)PixelCrushers.DialogueSystem.Sequencer
UseCamera(Camera sequencerCamera, GameObject alternateSequencerCameraObject, GameObject cameraAngles)PixelCrushers.DialogueSystem.Sequencer
useOldParserPixelCrushers.DialogueSystem.Sequencer