PixelCrushers.DialogueSystem.PersistentDataManager Member List

This is the complete list of members for PixelCrushers.DialogueSystem.PersistentDataManager, including all inherited members.

AppendActorData(StringBuilder sb)PixelCrushers.DialogueSystem.PersistentDataManagerstatic
AppendConversationData(StringBuilder sb)PixelCrushers.DialogueSystem.PersistentDataManagerstatic
AppendDialogueSystemData(StringBuilder sb)PixelCrushers.DialogueSystem.PersistentDataManagerstatic
AppendItemData(StringBuilder sb)PixelCrushers.DialogueSystem.PersistentDataManagerstatic
AppendLocationData(StringBuilder sb)PixelCrushers.DialogueSystem.PersistentDataManagerstatic
AppendRelationshipAndStatusTables(StringBuilder sb)PixelCrushers.DialogueSystem.PersistentDataManagerstatic
AppendVariableData(StringBuilder sb)PixelCrushers.DialogueSystem.PersistentDataManagerstatic
Apply()PixelCrushers.DialogueSystem.PersistentDataManagerstatic
ApplyRawData(byte[] bytes)PixelCrushers.DialogueSystem.PersistentDataManagerstatic
ApplySaveData(string saveData, DatabaseResetOptions databaseResetOptions=DatabaseResetOptions.KeepAllLoaded)PixelCrushers.DialogueSystem.PersistentDataManagerstatic
asyncDialogueEntryBatchSizePixelCrushers.DialogueSystem.PersistentDataManagerstatic
asyncGameObjectBatchSizePixelCrushers.DialogueSystem.PersistentDataManagerstatic
GetCustomSaveDataPixelCrushers.DialogueSystem.PersistentDataManagerstatic
GetRawData()PixelCrushers.DialogueSystem.PersistentDataManagerstatic
GetRawDataAsync()PixelCrushers.DialogueSystem.PersistentDataManagerstatic
GetSaveData()PixelCrushers.DialogueSystem.PersistentDataManagerstatic
GetSaveDataAsync()PixelCrushers.DialogueSystem.PersistentDataManagerstatic
includeActorDataPixelCrushers.DialogueSystem.PersistentDataManagerstatic
includeAllConversationFieldsPixelCrushers.DialogueSystem.PersistentDataManagerstatic
includeAllItemDataPixelCrushers.DialogueSystem.PersistentDataManagerstatic
includeLocationDataPixelCrushers.DialogueSystem.PersistentDataManagerstatic
includeRelationshipAndStatusDataPixelCrushers.DialogueSystem.PersistentDataManagerstatic
includeSimStatusPixelCrushers.DialogueSystem.PersistentDataManagerstatic
InitializeNewQuestEntriesFromDatabase()PixelCrushers.DialogueSystem.PersistentDataManagerstatic
initializeNewSimStatusPixelCrushers.DialogueSystem.PersistentDataManagerstatic
InitializeNewSimStatusFromDatabase()PixelCrushers.DialogueSystem.PersistentDataManagerstatic
initializeNewVariablesPixelCrushers.DialogueSystem.PersistentDataManagerstatic
InitializeNewVariablesFromDatabase()PixelCrushers.DialogueSystem.PersistentDataManagerstatic
LevelWillBeUnloaded()PixelCrushers.DialogueSystem.PersistentDataManagerstatic
Record()PixelCrushers.DialogueSystem.PersistentDataManagerstatic
RecordAsync()PixelCrushers.DialogueSystem.PersistentDataManagerstatic
RecordPersistentDataOn enum namePixelCrushers.DialogueSystem.PersistentDataManager
recordPersistentDataOnPixelCrushers.DialogueSystem.PersistentDataManagerstatic
RefreshRelationshipAndStatusTablesFromLua()PixelCrushers.DialogueSystem.PersistentDataManagerstatic
RegisterPersistentData(GameObject go)PixelCrushers.DialogueSystem.PersistentDataManagerstatic
Reset(DatabaseResetOptions databaseResetOptions)PixelCrushers.DialogueSystem.PersistentDataManagerstatic
Reset()PixelCrushers.DialogueSystem.PersistentDataManagerstatic
saveConversationSimStatusWithFieldPixelCrushers.DialogueSystem.PersistentDataManagerstatic
saveDialogueEntrySimStatusWithFieldPixelCrushers.DialogueSystem.PersistentDataManagerstatic
UnregisterPersistentData(GameObject go)PixelCrushers.DialogueSystem.PersistentDataManagerstatic