PixelCrushers.DialogueSystem.DialogueSystemController Member List

This is the complete list of members for PixelCrushers.DialogueSystem.DialogueSystemController, including all inherited members.

ActiveConversationsPixelCrushers.DialogueSystem.DialogueSystemController
AddDatabase(DialogueDatabase database)PixelCrushers.DialogueSystem.DialogueSystemController
AddLuaObserver(string luaExpression, LuaWatchFrequency frequency, LuaChangedDelegate luaChangedHandler)PixelCrushers.DialogueSystem.DialogueSystemController
AllowLuaExceptionsPixelCrushers.DialogueSystem.DialogueSystemController
allowOnlyOneInstancePixelCrushers.DialogueSystem.DialogueSystemController
allowSimultaneousConversationsPixelCrushers.DialogueSystem.DialogueSystemController
applicationIsQuittingPixelCrushers.DialogueSystem.DialogueSystemControllerstatic
Awake()PixelCrushers.DialogueSystem.DialogueSystemController
Bark(string conversationTitle, Transform speaker, Transform listener, BarkHistory barkHistory)PixelCrushers.DialogueSystem.DialogueSystemController
Bark(string conversationTitle, Transform speaker, Transform listener)PixelCrushers.DialogueSystem.DialogueSystemController
Bark(string conversationTitle, Transform speaker)PixelCrushers.DialogueSystem.DialogueSystemController
Bark(string conversationTitle, Transform speaker, BarkHistory barkHistory)PixelCrushers.DialogueSystem.DialogueSystemController
BarkString(string barkText, Transform speaker, Transform listener=null, string sequence=null)PixelCrushers.DialogueSystem.DialogueSystemController
CheckAlerts()PixelCrushers.DialogueSystem.DialogueSystemController
ConversationControllerPixelCrushers.DialogueSystem.DialogueSystemController
ConversationHasValidEntry(string title, Transform actor, Transform conversant)PixelCrushers.DialogueSystem.DialogueSystemController
ConversationHasValidEntry(string title, Transform actor)PixelCrushers.DialogueSystem.DialogueSystemController
ConversationHasValidEntry(string title)PixelCrushers.DialogueSystem.DialogueSystemController
ConversationModelPixelCrushers.DialogueSystem.DialogueSystemController
ConversationViewPixelCrushers.DialogueSystem.DialogueSystemController
CurrentActorPixelCrushers.DialogueSystem.DialogueSystemController
CurrentConversantPixelCrushers.DialogueSystem.DialogueSystemController
CurrentConversationStatePixelCrushers.DialogueSystem.DialogueSystemController
DatabaseManagerPixelCrushers.DialogueSystem.DialogueSystemController
debugLevelPixelCrushers.DialogueSystem.DialogueSystemController
dialogueTimeModePixelCrushers.DialogueSystem.DialogueSystemController
DialogueUIPixelCrushers.DialogueSystem.DialogueSystemController
displaySettingsPixelCrushers.DialogueSystem.DialogueSystemController
dontDestroyOnLoadPixelCrushers.DialogueSystem.DialogueSystemController
FindActorTransformFromConversation(string conversationTitle, string actorField)PixelCrushers.DialogueSystem.DialogueSystemController
GetBarkDuration(string barkText)PixelCrushers.DialogueSystem.DialogueSystemController
GetInputButtonDownPixelCrushers.DialogueSystem.DialogueSystemController
GetLocalizedText(string s)PixelCrushers.DialogueSystem.DialogueSystemController
includeSimStatusPixelCrushers.DialogueSystem.DialogueSystemController
initialDatabasePixelCrushers.DialogueSystem.DialogueSystemController
instantiateDatabasePixelCrushers.DialogueSystem.DialogueSystemController
IsConversationActivePixelCrushers.DialogueSystem.DialogueSystemController
IsDialogueEntryValidPixelCrushers.DialogueSystem.DialogueSystemController
IsDialogueSystemInputDisabled()PixelCrushers.DialogueSystem.DialogueSystemController
LastConversationIDPixelCrushers.DialogueSystem.DialogueSystemController
LastConversationStartedPixelCrushers.DialogueSystem.DialogueSystemController
lastInitialDatabaseNamePixelCrushers.DialogueSystem.DialogueSystemControllerstatic
LoadAsset(string name)PixelCrushers.DialogueSystem.DialogueSystemController
LoadAsset(string name, System.Type type)PixelCrushers.DialogueSystem.DialogueSystemController
LuaShowAlert(string message)PixelCrushers.DialogueSystem.DialogueSystemControllerstatic
MasterDatabasePixelCrushers.DialogueSystem.DialogueSystemController
OnConversationTimeout()PixelCrushers.DialogueSystem.DialogueSystemController
OnDestroy()PixelCrushers.DialogueSystem.DialogueSystemController
OnEndConversation(ConversationController endingConversationController)PixelCrushers.DialogueSystem.DialogueSystemController
Pause()PixelCrushers.DialogueSystem.DialogueSystemController
persistentDataSettingsPixelCrushers.DialogueSystem.DialogueSystemController
PlaySequence(string sequence, Transform speaker, Transform listener, bool informParticipants, bool destroyWhenDone, string entrytag)PixelCrushers.DialogueSystem.DialogueSystemController
PlaySequence(string sequence, Transform speaker, Transform listener, bool informParticipants, bool destroyWhenDone)PixelCrushers.DialogueSystem.DialogueSystemController
PlaySequence(string sequence, Transform speaker, Transform listener, bool informParticipants)PixelCrushers.DialogueSystem.DialogueSystemController
PlaySequence(string sequence, Transform speaker, Transform listener)PixelCrushers.DialogueSystem.DialogueSystemController
PlaySequence(string sequence)PixelCrushers.DialogueSystem.DialogueSystemController
PreloadDialogueUI()PixelCrushers.DialogueSystem.DialogueSystemController
PreloadMasterDatabase()PixelCrushers.DialogueSystem.DialogueSystemController
preloadResourcesPixelCrushers.DialogueSystem.DialogueSystemController
PreloadResources()PixelCrushers.DialogueSystem.DialogueSystemController
RegisterAssetBundle(AssetBundle bundle)PixelCrushers.DialogueSystem.DialogueSystemController
RemoveAllObservers(LuaWatchFrequency frequency)PixelCrushers.DialogueSystem.DialogueSystemController
RemoveAllObservers()PixelCrushers.DialogueSystem.DialogueSystemController
RemoveDatabase(DialogueDatabase database)PixelCrushers.DialogueSystem.DialogueSystemController
RemoveLuaObserver(string luaExpression, LuaWatchFrequency frequency, LuaChangedDelegate luaChangedHandler)PixelCrushers.DialogueSystem.DialogueSystemController
ResetDatabase(DatabaseResetOptions databaseResetOptions)PixelCrushers.DialogueSystem.DialogueSystemController
SetActorPortraitTexture(string actorName, Texture2D portraitTexture)PixelCrushers.DialogueSystem.DialogueSystemController
SetDialogueSystemInput(bool value)PixelCrushers.DialogueSystem.DialogueSystemController
SetLanguage(string language)PixelCrushers.DialogueSystem.DialogueSystemController
SetPortrait(string actorName, string portraitName)PixelCrushers.DialogueSystem.DialogueSystemController
ShowAlert(string message, float duration)PixelCrushers.DialogueSystem.DialogueSystemController
ShowAlert(string message)PixelCrushers.DialogueSystem.DialogueSystemController
StandardGetInputButtonDown(string buttonName)PixelCrushers.DialogueSystem.DialogueSystemController
Start()PixelCrushers.DialogueSystem.DialogueSystemController
StartConversation(string title, Transform actor, Transform conversant, int initialDialogueEntryID)PixelCrushers.DialogueSystem.DialogueSystemController
StartConversation(string title, Transform actor, Transform conversant)PixelCrushers.DialogueSystem.DialogueSystemController
StartConversation(string title, Transform actor)PixelCrushers.DialogueSystem.DialogueSystemController
StartConversation(string title)PixelCrushers.DialogueSystem.DialogueSystemController
StopConversation()PixelCrushers.DialogueSystem.DialogueSystemController
StopSequence(Sequencer sequencer)PixelCrushers.DialogueSystem.DialogueSystemController
Unpause()PixelCrushers.DialogueSystem.DialogueSystemController
UnregisterAssetBundle(AssetBundle bundle)PixelCrushers.DialogueSystem.DialogueSystemController
UpdateResponses()PixelCrushers.DialogueSystem.DialogueSystemController
UseDialogueUI(GameObject gameObject)PixelCrushers.DialogueSystem.DialogueSystemController
WarnIfActorAndConversantSamePixelCrushers.DialogueSystem.DialogueSystemController