PixelCrushers.DialogueSystem.ConversationModel Member List

This is the complete list of members for PixelCrushers.DialogueSystem.ConversationModel, including all inherited members.

ActorInfoPixelCrushers.DialogueSystem.ConversationModel
ConversantInfoPixelCrushers.DialogueSystem.ConversationModel
ConversationModel(DialogueDatabase database, string title, Transform actor, Transform conversant, bool allowLuaExceptions, IsDialogueEntryValidDelegate isDialogueEntryValid, int initialDialogueEntryID=-1, bool stopAtFirstValid=false, bool skipExecution=false)PixelCrushers.DialogueSystem.ConversationModel
FirstStatePixelCrushers.DialogueSystem.ConversationModel
GetCharacterInfo(int id, Transform character)PixelCrushers.DialogueSystem.ConversationModel
GetCharacterInfo(int id)PixelCrushers.DialogueSystem.ConversationModel
GetConversationID(ConversationState state)PixelCrushers.DialogueSystem.ConversationModel
GetConversationOverrideSettings(ConversationState state)PixelCrushers.DialogueSystem.ConversationModel
GetPCName()PixelCrushers.DialogueSystem.ConversationModel
GetPCTexture()PixelCrushers.DialogueSystem.ConversationModel
GetState(DialogueEntry entry, bool includeLinks, bool stopAtFirstValid=false, bool skipExecution=false)PixelCrushers.DialogueSystem.ConversationModel
GetState(DialogueEntry entry)PixelCrushers.DialogueSystem.ConversationModel
HasValidEntryPixelCrushers.DialogueSystem.ConversationModel
InformParticipants(string message, bool informDialogueManager=false)PixelCrushers.DialogueSystem.ConversationModel
IsDialogueEntryValidPixelCrushers.DialogueSystem.ConversationModel
SetActorPortraitTexture(string actorName, Texture2D portraitTexture)PixelCrushers.DialogueSystem.ConversationModel
UpdateResponses(ConversationState state)PixelCrushers.DialogueSystem.ConversationModel