Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12345]
 NAC
 CLuaVarChangeWatcherThis is an action list triggered by a change in a Dialogue System Lua variable
 CLuaVarChangeWatcherEditor
 NICode
 NActions
 NConditions
 NKeraLua
 CCharPtr
 CLua
 CLuaDebugStructure for lua debug information
 CLuaState
 CLuaTag
 CNativeMethods
 NLanguage
 NLua
 NMakinom
 NSchematics
 CConversationDataConversation data for the Dialogue System's conversation schematic nodes
 NNLua
 NEvent
 NExceptions
 NExtensions
 NMethod
 CCheckType
 CClassGenerator
 CCodeGeneration
 CDelegateGenerator
 CILuaGeneratedType
 CLua
 CLuaBaseBase class to provide consistent disposal flow across lua objects
 CLuaClassType
 CLuaFunction
 CLuaGlobalAttributeMarks a method for global usage in Lua scripts
 CLuaHideAttributeMarks a method, field or property to be hidden from Lua auto-completion
 CLuaIndexes
 CLuaLib
 CLuaRegistrationHelper
 CLuaTable
 CLuaUserData
 CMetaFunctions
 CObjectTranslator
 CProxyTypeSummary description for ProxyType
 NORKFramework
 NEvents
 CConversationDataConversation data for the Dialogue System's StartConversationStep
 NPixelCrushers
 NDialogueSystem
 NRog
 CAI_PauseThe PauseGameOnConversation script uses this script to pause the game
 NSlate
 NActionClips
 CDialogueActorScriptThis Rog Actor Script sends "OnUse" to the actor when the player enters an adjacent square