DialogueTriggerEvent.cs File Reference

Namespaces

namespace  PixelCrushers
 
namespace  PixelCrushers.DialogueSystem
 

Enumerations

enum  PixelCrushers.DialogueSystem.DialogueTriggerEvent {
  PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnBarkEnd = 0x1, PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnConversationEnd = 0x2, PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnSequenceEnd = 0x4, PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnTriggerEnter = 0x8,
  PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnStart = 0x10, PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnUse = 0x20, PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnEnable = 0x40, PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnTriggerExit = 0x80,
  PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnDisable = 0x100, PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnDestroy = 0x200, PixelCrushers.DialogueSystem.DialogueTriggerEvent.None = 0x400, PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnCollisionEnter = 0x800,
  PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnCollisionExit = 0x1000
}
 A bit mask enum that defines the events that can trigger barks, conversations, and sequences. More...