The Dialogue System for Unity v1.3.8 is now available on the customer download site and should be available on the Unity Asset Store in a few days!
Version 1.3.8
Core
- Unity 5 Support
- Added: Alert Trigger.
- Added: Conversation-as-tutorial example.
- Improved: Dialogue database asset fields are now reorderable in the Dialogue Editor.
- Improved: Trigger editors (conversation, bark, etc.) now let you choose from popup menus if you don’t want to enter text directly.
- Improved: Lua wizards now also handle Actors, Items, and Locations.
- Changed: Lua code now runs on group nodes (dialogue entries with Is Group set True) if the group is used.
- Fixed: Quest observers set to EveryUpdate weren’t triggering when quest states were changed through the QuestLog class.
- Unity UI:
- Updated to support Unity 4.6 RC1/2.
- Added: Quest Tracker HUD.
- Added: Option for template response buttons.
- Changed: Unity UI portraits are now Images, not RawImages.
- Unity GUI (Legacy):
- Improved: Selector & ProximitySelector can now specify GUI style.
Third Party Support
- Action-RPG Starter Kit: Improvements to DSSaveLoad.
- Adventure Creator: Updated for AC v1.40; added ACCam() sequencer command.
- AI for Mecanim: Added actions to get & set variables and quest states.
- Chat Mapper: Fixed inconsistency with conversion of pipes to conform to Chat Mapper’s behaviour.
- Cinema Director: Added support.
- Core GameKit: CoreGameKitSynchroSpawn() now accepts min & max parameters to spawn a random number of entities.
- plyGame: Updated for plyGame’s new item system.