The Dialogue System for Unity v1.3.8 is now available on the customer download site and should be available on the Unity Asset Store in a few days!

 

Version 1.3.8

Core

  • Unity 5 Support
  • Added: Alert Trigger.
  • Added: Conversation-as-tutorial example.
  • Improved: Dialogue database asset fields are now reorderable in the Dialogue Editor.
  • Improved: Trigger editors (conversation, bark, etc.) now let you choose from popup menus if you don’t want to enter text directly.
  • Improved: Lua wizards now also handle Actors, Items, and Locations.
  • Changed: Lua code now runs on group nodes (dialogue entries with Is Group set True) if the group is used.
  • Fixed: Quest observers set to EveryUpdate weren’t triggering when quest states were changed through the QuestLog class.
  • Unity UI:
    • Updated to support Unity 4.6 RC1/2.
    • Added: Quest Tracker HUD.
    • Added: Option for template response buttons.
    • Changed: Unity UI portraits are now Images, not RawImages.
  • Unity GUI (Legacy):
    • Improved: Selector & ProximitySelector can now specify GUI style.

Third Party Support

  • Action-RPG Starter Kit: Improvements to DSSaveLoad.
  • Adventure Creator: Updated for AC v1.40; added ACCam() sequencer command.
  • AI for Mecanim: Added actions to get & set variables and quest states.
  • Chat Mapper: Fixed inconsistency with conversion of pipes to conform to Chat Mapper’s behaviour.
  • Cinema Director: Added support.
  • Core GameKit: CoreGameKitSynchroSpawn() now accepts min & max parameters to spawn a random number of entities.
  • plyGame: Updated for plyGame’s new item system.