This is a small sample of what you can do with the Dialogue System. Each Third Party Support package also includes a demo scene. Please also check out the Games Showcase for more ideas of how games have used the Dialogue System.
This is the main demo scene that ships with the Dialogue System. It demonstrates the major features, including: interactive conversation trees, cutscene sequences, barks, gameplay messages, quests, and saving & loading games. In the demo, you play a rebel lieutenant leading a squad to assassinate the evil Emperor on his new star carrier. But a dilemma arises…
This fantasy demo uses Enemy Giant’s Necromancer GUI. It demonstrates in-conversation sequences that change the state of the world (or at least in this case the state of your player character). In the demo, you play a young goblin learning the ways of the warrior.
This short scene demonstrates facial animation and voice acting. The audio was recorded using Audacity. The facial animation was generated with FaceFX and uses the Dialogue System’s FaceFX() sequencer command to easily add voice acting to lines of dialogue.
This demo is an example of using the Dialogue System in a 2D platformer, using Unity’s 2D Platformer project as a base.
This demo is an example of the quest system and integration with KGFMapSystem.
An example integration of the Dialogue System with Azuline Studios’ Realistic FPS Prefab for a Fallout 3-style game. This demo exhibits interactive dialogue and the quest system.
Keyword Conversation Demo
An example of keyword-style conversations found in some RPGs.
An example integration of the Dialogue System with Zerano’s RPG Kit 2.0.
An example integration of the Dialogue System with VisionPunk’s UltimateFPS. This demo exhibits interactive dialogue and the quest system.
This demo of the 2D Action RPG Starter Kit integration is based on the original 2D Action RPG Starter Kit example game.
This demo is a quick-and-dirty drop-in of the S-Inventory support package into the Topdown Demo.
An entry in the 2013 Edge Games Challenge, Ashes is a full game that demonstrates dialogue, barks, and quests using the first prototype of the Dialogue System. You play a doctor sent to a medieval village to treat the plague. But this village holds secrets…