Dialogue System for Unity 1.5.8 Released!

The Dialogue System for Unity 1.5.8 has been released! It should be available on the Unity Asset Store in a few days. If you need to get it sooner, please contact us with your Asset Store invoice number for access to the Pixel Crushers customer download site.

 

Version 1.5.8

Core:

  • Updated for compatibility with Unity 4.7 and Unity 5.3.
  • Added: Help menu item to open Dialogue System Extras (free bonus material) URL.
  • Added: Quest groups. Added support for groups in Dialogue Editor, quest log windows, and QuestLog API.
  • Added: Added Allow Simultaneous Conversations checkbox to Dialogue Manager, support for simultaneous conversations.
  • Added: Added Default Player Response Menu Sequence to Dialogue Manager.
  • Added: Added Sort By IDs checkbox to CSV Converter.
  • Improved: Added Use Name In Database checkbox to Override Actor Name component (for localization).
  • Improved: Added Priority field to Override Dialogue UI and Override Display Settings components. Conversations choose the highest priority override.
  • Improved: Selector no longer requires an EventSystem.
  • Improved: Sequence fields in Dialogue Editor, Sequence Trigger & Dialogue System Trigger now have a helper menu.
  • Fixed: Can now undo when editing Dialogue Text in the inspector.
  • Fixed: Lua wizard in trigger components was applying the wrong quest state.
  • Changed: When splitting pipes (e.g., Chat Mapper Converter), sequences by default place {{end}} commands on the last split.
  • Changed: Unity 5 DLL package is no longer included with the Unity 4 version; download the Unity 5 version from the Asset Store instead.
  • Dialogue Editor:
    • Miscellaneous usability improvements.
    • Support for quest groups.
    • Can now add custom fields to individual dialogue entries in the inspector.
    • Added option to CSV Export to specify conversations after dialogue entries.
  • Unity UI:
    • Added: Support for animated portraits.
    • Added: Autonumbering support.
    • Improved: Quest log windows now support groups.
    • Improved: Can now assign Unity UI dialogue UI prefabs.
    • Fixed: Issue where alert panel was briefly visible at start of scene.
    • Fixed: Typewriter wasn’t handling word-based rich text color codes (e.g., “blue”) properly.

Third Party Support:

  • Adventure Creator:
    • Added Dialogue System Lua Check action and VarChangeWatcher action list component.
    • Added option to prefix global variable names in AdventureCreatorBridge.
  • articy:draft:
    • Added support for cross-conversation links.
    • Fixed bug trying to import textures not in project.
  • Chat Mapper:
    • Added Smart Split checkbox to split pipes more wisely by putting {{end}} commands on the last split.
    • Fixed bug that wasn’t removing ‘Resources’ from audio file resource paths.
  • ICode: Added Update Quest Tracker action.
  • Master Audio: Updated for Master Audio 3.5.8.7 compatibility.
  • NGUI: Added support for groups in quest log window. Added Follow Target checkbox to NGUI Selector Display.
  • PlayMaker: Conversation actions (e.g., Start Conversation) can now select conversations from a dropdown. Run Lua action can now use Lua wizard.
  • plyGame Support: Updated for plyGame 2.7.3 compatibility. Added Component menu item for event handler components.
  • Rogo LipSync: Updated for LipSync 0.402 (now supports Unity 4.6.4+).
  • RPG Kit:
    • Updated for RPG Kit 3.1.1/3.1.2 compatibility.
    • Now saves character-specific Dialogue System data.
    • Added RPG Kit Store Trigger No Out Of Range Message component.
    • Added support for overhead icons.
  • S-Inventory: Updated for S-Inventory 1.28 (requires Unity 5.0+).
  • UFPS: Reorganized and streamlined example scene; please delete Third Party Support/UFPS support folder and reimport.

Love/Hate 1.8 Released

Love/Hate 1.8 has been submitted to the Unity Asset Store and should be available for download in a few days!

The big addition in Love/Hate 1.8 is plyGame support!

Version 1.8:

  • Changed: Save game serialization format changed to accommodate dynamically-created faction names.
  • Improved: Can now adjust number of witnesses processed per update.
  • Improved: Implemented fast lookup of factions by name and ID.
  • Improved: Added tooltip help to all inspectors.
  • Adventure Creator: Added SetRelationshipInheritable action.
  • Dialogue System: Added SetRelationshipInheritable() Lua function.
  • plyGame: Added support.

Love/Hate 1.7 Released!

Love/Hate 1.7 is now on the Asset Store!

Version 1.7

  • Added: Customizable emotion model. Includes a 22-emotion template for those who want to use the OCC model.
  • Added: Relationships can be marked inheritable (default) or non-inheritable (e.g., secret relationships).
    • NOTE: Save game serialization format changed to accommodate relationship inheritability value.
  • Added: Ability to affect relationship to subject’s parents when changing relationship to a subject.
  • Changed: When adding new factions in editor, initializes instead of copying previous item.
  • Fixed: Possible division by zero in deed evaluation.
  • Fixed: In editor, summing personality & relationship traits now clamp to [-100,+100].
  • PlayMaker: Added GetEmotionalState, SetRelationshipInheritability actions.

Dialogue System for Unity 1.5.7 Released!

The Dialogue System for Unity 1.5.7 is now available on the customer download site. (Contact us with your Unity Asset Store invoice number if you need access.) It should be on the Unity Asset Store in a few days!

 

Version 1.5.7
Core

  • Dialogue Editor improvements:
    • Can now reorder items, actors, locations, variables, and conversations.
    • Copy Conversation now keeps original node positions in copy; if creating multiple copies, numbers them 1,2,3,etc.
  • Changed: Conversations also check actor (not just conversant) for dialogue UI/setting overrides.
  • Improved: Selector now only registers button/mouse up if selecting same object as when clicked down.
  • Improved: Sequencer now warns if it’s creating a temp MainCamera.
  • Fixed: If Dialogue Manager is configured to preload resources, gracefully handles errors in preloading.
  • Fixed: Bark On Idle didn’t respect Allow During Conversations checkbox.
  • Fixed: PC/NPC/Dialogue Manager wizards weren’t always setting saving all changes.
  • CSV Import: Fixed bug where some dialogue entry fields were duplicated.
  • Unity UI support:
    • Added: Script-free support for world space dialogue UIs (e.g., speech bubbles).
    • Improved: Can now queue alerts.
    • Fixed: Subtitles only trigger typewriter effect if script is enabled.

Third Party Support

  • articy:draft Converter improvements:
  • Added Starter template project.
  • Review button now uses custom fields to identify entity types.
  • Supports quest state dropdowns.
  • Splits dialogue fragments on pipes.
  • If dialogue fragment has Script field, it’s imported as dialogue entry’s Script.
  • Link order is now determined by position as in articy:draft’s Presentation Mode.
  • Improved searching for portrait images.
  • Chat Mapper: Added quest entries to starter template.
  • Inventory Pro: Support added (maintained by Inventory Pro developer).
  • PlayMaker: Added OnConversationResponseMenu event.
  • RPG Kit: Updated integration to support RPG Kit 3.1.
  • Third Person Controller: Updated (maintained by Opsive).
  • UFPS: Fixed cursor hiding in UFPS 1.5.0+.

Dialogue System for Unity 1.5.6 Released!

The Dialogue System for Unity 1.5.6 is now available on the Pixel Crushers customer download site. (Contact us with your Unity Asset Store invoice number if you need access.) It should be on the Unity Asset Store in a few days!

 

Version 1.5.6

Core

  • Changed: Dialogue Manager prefab’s new Default Sequence value only delays instead of running camera closeups.
  • Dialogue Editor
    • Improved: Alt+LMB now drags canvas same as middle mouse button.
    • Fixed: Canvas dragging didn’t work immediately after dragging a node offscreen.
  • Triggers:
    • Improved: Dialogue System Trigger can now specify alert duration.
    • Improved: If Selector is set to mouse select and pointer is over a UI element, it won’t select usables underneath.
  • Unity UI:
    • Improved: Always adds an EventSystem to the scene if needed, even after changing scenes.
    • Improved: Quest Log Windows and Quest Tracker HUDs now allow alternate styles for success and failure states.
    • Improved: Unity UI typewriter effect audio improvements; no longer pauses on rich text codes.
    • Fixed: Resolved race condition in Show & Hide animations when rapidly showing and hiding windows.
    • Fixed: Runic & Generic prefabs allowed name field to be resized too small.
  • Legacy Unity GUI: Letterbox prefab layout now handles multi-line subtitles.
  • Improved: CSV Export now imports and exports portraits properly; can now import CSV into existing databases.
  • Improved: Voiceover Export now includes localization fields.
  • Improved: Localization can now use the default language if a localized field is blank. Added Localization.UseDefaultIfUndefined property.
  • Improved: [ConversationPopup] and [QuestPopup] attributes now accept optional bool to show reference database field.

Third Party Support

  • Adventure Creator: Lua action now properly updates alert messages and quest tracker HUDs in children of Dialogue Manager.
  • articy:draft:
    • Improved: Can now handle custom quest field titles that normally have space characters (e.g., “Success Description”).
    • Improved: Can now define quest states using a dropdown (or continue to use string as before).
  • GameFlow support: Added.
  • Makinom support: Added.
  • Rogo Lipsync support: Added.
  • plyGame: Updated for Unity 5.x compatibility.
  • UniStorm support: Added.

Dialogue System 1.5.5.1 Released

This is an interim release that contains several small improvements and bug fixes. You can download it from the Pixel Crushers customer download site (contact us with your Unity Asset Store invoice number if you need access). It should be available on the Asset Store in a few days.

Version 1.5.5.1
Core

  • Added: PersistentDataManager.RecordAsync and GetSaveDataAsync methods.
  • Changed: The Dialogue Manager’s Default Sequence now delays instead of doing camera closeups.
  • Changed: TextInput now saves number variables as numbers, not text.
  • Improved: Recording SimStatus in saved games is now significantly faster.
  • Improved: Conversations now respect Override Actor Name on extra conversation participants, not just actor and conversant.
  • Improved: Unity UI Typewriter effect can now run faster than frames/second.
  • Improved: Eliminated garbage created by certain operations.
  • Fixed: [QuestPopup] attribute wasn’t saving value selected from popup menu.
  • Fixed: All scripts now reference UnityEngine.UI explicitly in case the global namespace has conflicting names.

Third Party Support

  • Action-RPG Starter Kit: Fixed bug syncing equipment when saving and loading.
  • PlayMaker: SetVariable and SetLuaField action values now default to None.
  • plyGame: Added option to set a Mecanim animator state when starting a conversation.

The next major release, 1.5.6, will include support for Makinom, UniStorm, Rogo Lipsync, and GameFlow, as well as some Dialogue Editor improvements.

Dialogue System for Unity 1.5.5 Released!

The Dialogue System for Unity 1.5.5 is now available on the Pixel Crushers customer download site. Contact us with your Unity Asset Store invoice number if you need access. Version 1.5.5 should be available on the Unity Asset Store in a few days!

 

Version 1.5.5

Core

  • Added: entrytaglocal sequencer keyword (localized entrytag).
  • Added: OnBarkLine script message.
  • Improved: Added DialogueManager.LoadAsset(name,type) overload to specify type.
  • Changed: MoveTo() sequencer command now uses Rigidbody.MovePosition/Rotation if subject has rigidbody.
  • Changed: Dialogue System debugging (set via Dialogue Manager > Debug Level) now only logs in debug builds (Debug.isDebugBuild).
  • Fixed: Instantiated dialogue UI prefabs now set parent with Transform.SetParent(parent,false) to retain local transform settings.
  • Fixed: ProximitySelector now prevents click passthrough from previous conversation to trigger.
  • Fixed: VerificationError warning when playing hide animations on Unity UI dialogue UIs in webplayer builds.
  • Unity UI: Added Always Visible checkbox to subtitle panels; improved typewriter effect (can use any text alignment, can pause & unpause).

Third Party Support

  • Action-RPG Starter Kit: Added Persistent Player Spawner component; improved DSTeleporter component with more options; added ARPGLoadLevel() sequencer command.
  • RT-Voice: Added support.
  • SALSA with RandomEyes: Fixed timing issue when two sequential lines play on same SALSA character.
  • S-Inventory: Updated for S-Inventory 1.27; can now transparently load from Resources or asset bundles; added Realistic FPS Prefab 2 Cameras example.

Love/Hate 1.6 Released!

Love/Hate 1.6 has been submitted to the Unity Asset Store and should be available in a few days!

This update provides some minor improvements and mostly updates third-party support packages for PlayMaker, Makinom, ORK Framework, and TradeSys. If you’re using TradeSys 2.7, you must update to Love/Hate 1.6.

Dialogue System 1.5.4 Released!

The Dialogue System for Unity 1.5.4 is now available on the Pixel Crushers customer download site. (Contact us with your Unity Asset Store invoice number if you need access.) It should be available on the Unity Asset Store in a few days!
Version 1.5.4

  • UPGRADING: If upgrading from 1.5.2 or earlier, delete your old Dialogue System folder first. As always, back up your project before upgrading assets.

Core

  • Added: Unity UIs: Runic, Mobile, JRPG2. Added Bundle UIs for Generic, Runic, and Mobile.
  • Added: DialogueSystemTrigger.
  • Added: Triggers can now fire on OnCollisionEnter/Exit.
  • Added: Dialogue Editor > Quests: Added Track On Start checkbox.
  • Added: Lua function GetLocalizedText.
  • Improved: Dialogue Manager now automatically finds dialogue UI in children if Dialogue UI field is unassigned.
  • Improved: Sequencer command SendMessage() now has optional ‘broadcast’ argument, ‘everyone’ keyword.
  • Improved: Quest state dropdown values are now lowercase to match Lua.
  • Changed: PersistentDestructible & IncrementOnDestroy only record destruction if component has been enabled.

Third Party Support

  • Adventure Creator: Updated for AC 1.47.
  • articy:draft: Fixed bug converting articy:espresso variables whose names were subsets of other variable names.
  • Aurora/NWN: Now also imports custom variables from journals as well as dialogues.
  • NGUI: NGUITextFieldUI autofocuses UIText.
  • Realistic FPS Prefab: Fixed bug that caused player to take damage if saved game position was lower than scene start position.
  • Third Person Controller: Added save system integration; updated for TPC 1.01.