Version 1.7.7.2 is now available on the Pixel Crushers customer download site, and should be available on the Unity Asset Store in 5-10 business days!
Version 1.7.7.2
[Core]- Changed: When using OverrideActorName, now uses override actor’s portrait, not portrait of actor originally assigned to conversation in database.
- Added: ‘thisID’ Lua variable, useful with SimStatus.
- Fixed: [position #] > 10 weren’t being recognized.
- Fixed: Can now build for IL2CPP/UWP in Unity 2017.3.
- Fixed: Markup tag [position #] with numbers greater than 10 weren’t being recognized.
- Dialogue Editor: Added snap to grid options to node editor, made selected node(s) more prominent.
- Unity UI: Animation fixes, improved animation options, typewriter improvements.
- articy:draft:
– Added: Can now define articy variables for emphasis tag settings.
– Fixed: Overwrite wasn’t overwriting.
– Fixed: Dialogues in documents had an extra link.
– Fixed: Uninitialized typeString error in variable conversion. - Action-RPG Starter Kit: Updated for ARPG 6.x.
- Customizable Sci-Fi Holo Interface: Improved handling of fade in/out if restarting dialogue while holo interface is fading out.
- I2 Localization: Can now specify to use language codes or language names.
- Invector Third Person Controller; Added support.
- Inventory Engine: Improvements to Lua functions.
- PlayMaker: Added GetActorName action.
- Rog: Added Inventory Engine integration.
- Text Mesh Pro: Typewriter now supports RPGMaker codes, added quest log window prefab, animation fixes.
- UFPS: Updated API calls in FPSyncLuaPlayerOnLoadLevel to remove deprecation warnings in Unity 2017, added EventSystem to demo scene.