Month: February 2018

Version 1.7.7.2 is now available on the Pixel Crushers customer download site, and should be available on the Unity Asset Store in 5-10 business days!

 

Version 1.7.7.2

[Core]
  • Changed: When using OverrideActorName, now uses override actor’s portrait, not portrait of actor originally assigned to conversation in database.
  • Added: ‘thisID’ Lua variable, useful with SimStatus.
  • Fixed: [position #] > 10 weren’t being recognized.
  • Fixed: Can now build for IL2CPP/UWP in Unity 2017.3.
  • Fixed: Markup tag [position #] with numbers greater than 10 weren’t being recognized.
  • Dialogue Editor: Added snap to grid options to node editor, made selected node(s) more prominent.
  • Unity UI: Animation fixes, improved animation options, typewriter improvements.
[Third Party Support]
  • articy:draft:
    – Added: Can now define articy variables for emphasis tag settings.
    – Fixed: Overwrite wasn’t overwriting.
    – Fixed: Dialogues in documents had an extra link.
    – Fixed: Uninitialized typeString error in variable conversion.
  • Action-RPG Starter Kit: Updated for ARPG 6.x.
  • Customizable Sci-Fi Holo Interface: Improved handling of fade in/out if restarting dialogue while holo interface is fading out.
  • I2 Localization: Can now specify to use language codes or language names.
  • Invector Third Person Controller; Added support.
  • Inventory Engine: Improvements to Lua functions.
  • PlayMaker: Added GetActorName action.
  • Rog: Added Inventory Engine integration.
  • Text Mesh Pro: Typewriter now supports RPGMaker codes, added quest log window prefab, animation fixes.
  • UFPS: Updated API calls in FPSyncLuaPlayerOnLoadLevel to remove deprecation warnings in Unity 2017, added EventSystem to demo scene.