Month: June 2017

Version 1.7.3 is now available on the Unity Asset Store and Pixel Crushers customer download site. This is a small maintenance release with a few fixes and some usability improvements to the editors.

Version 1.7.3
Core

  • Dialogue Editor: Added ‘Center on START’ menu item; fixed inspector lag in Events > OnExecute() section on large databases.
  • Localized Text Table Editor: Added ‘Add Fields To Top’ toggle. (Adds to bottom of list by default.)
  • Improved: Override Actor Name component inspector now supports multi-editing.
  • Fixed: LuaInterpreter didn’t handle double semicolons properly in some cases.
  • Fixed: Now sanitizes Lua code generated for custom fields with parentheses in name.
  • Fixed: Legacy Unity GUI Quest Tracker didn’t observe Show Completed Quest Entry Text checkbox unticked.

Third Party Support

  • PlayMaker: OnConversationResponseMenu now passes MenuTexts to FSM.
Month: June 2017

The Dialogue System for Unity 1.7.2 is now available on the Unity Asset Store!

Version 1.7.2

Core

  • Improved: Added One Per Frame checkbox, addedDatabases/removedDatabases events to ExtraDatabases.
  • Fixed: Sequence parser bug when sequence ended with semicolon followed by blank line.
  • Dialogue Editor: Fixed docked editor issue when double-clicking a different database.

Third Party Support

  • articy:draft: Fixed converter bug that inadvertently excluded dialogue fragments. Added Recursion on/off dropdown.
  • Neverwinter Nights Aurora converter: Converted tokens now use [var] tags instead of [lua] for conciseness.
  • PlayMaker: Added more Dialogue System events.