Dialogue System Patch 2015-06-19 Available

Patch 2015-06-19 for the Dialogue System for Unity is available on the customer download site. Contact us with your Unity Asset Store invoice number if you’d like access.

This patch for Dialogue System 1.5.2 contains:

  • Added: Display Settings > Input Settings > Include Invalid Entries checkbox; UnityDialogueUI and UnityUIDialogueUI show invalid responses as disabled buttons.
  • Fixed: Conflict that prevented Windows Store & WP8 builds.
  • Fixed: Fixed CSV Converter bug caused by exporting from applications that fill out extra fields on all lines.
  • articy:draft: Updated Converter to handle articy:draft 2.4.
  • Realistic FPS Prefab: Added PersistentSmoothMouseLook component to save player rotation.

Dialogue System 1.5.2 Released

The Dialogue System v1.5.2 is now available on the Pixel Crushers customer download site (contact us with your Asset Store invoice number if you’d like access) and should be available on the Unity Asset Store in a few days!

Version 1.5.2

Core:
  • Added: Extra Databases component to load/unload extra dialogue databases.
  • Added: Additional trigger events OnTriggerExit, OnDisable, OnDestroy.
  • Improved: Bark Trigger & Conversation Trigger inspectors now highlight if not using Dialogue Manager’s Initial Database.
  • Improved: TextInput() sequencer command now accepts variables for labels, ‘clear’ keyword.
  • Improved: More error handling and info messages in NPC Setup Wizard.
  • Improved: Condition Observer can now also run a sequence when triggered.
  • Improved: SetPortrait() now handles “pic=varName”.
  • Improved: Legacy and Unity UI QuestTrackers now have option to show description instead of name and completed entry text.
  • Changed: Camera() sequencer command now uses Lerp instead of Slerp to move.
  • Unity UI:
    • Added Computer & Wheel2 dialogue UI prefabs.
    • Added UnityUIColorText component.
    • Added On Accept & On Cancel events to Text Field UI; Unity UI Text Field now auto-focuses.
    • Added input loop example.
Third Party Support:
  • Adventure Creator: Updated for AC 1.46; fixed bridge sync bug when inventory had empty slots that still had id numbers.
  • articy:draft: Properties & features on dialogues are now converted.
  • HUD Waypoint: Added persistent data component; added ability to load waypoint textures from asset bundles.

Love/Hate 1.3 Released

Love/Hate v1.3 is now available on the Asset Store! The major additions are a multiplayer guide and TradeSys support.

Version 1.3

  • Added: Multiplayer example & guide.
  • Added: Wolf/rabbit/farmer simulation example.
  • Added: FactionDatabase: CreateNewFaction()
  • Added: FactionMember: SwitchFaction(), IRememberDeedEventHandler, IForgetDeedEventHandler, IModifyPADEventHandler, FactionMemberEvents component.
  • Changed: Serialized FactionMember data now includes faction ID (since members can switch factions).
  • Improved: Exposed FactionMember.DefaultEvaluateRumor().
  • TradeSys: Added support. This is a work in progress and will develop further based on developers’ needs.

Scene Streamer 1.1 Released

sceneStreamer

Scene Streamer is a simple, scripting-free system to stream scenes in and out of memory, allowing you to create large environments and continuous worlds.

Since hundreds of Unity users have downloaded version 1.0 (formerly called Scene Loader) on the Pixel Crushers website, I thought I’d make the latest version available on the Asset Store. I hope you find it useful!

June 6-7 Office Closed for Weekend

The Pixel Crushers office will be closed June 6-7, 2015. If you post questions on the forum, use the contact form, or email tony (at) pixelcrushers.com, we’ll get back to you first thing Monday morning. Have a great weekend!